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UE3:UTUIResourceDataProvider (UDK)

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Revision as of 06:24, 17 January 2010 by (Talk)

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UDK Object >> UIRoot >> UIDataProvider >> UIPropertyDataProvider >> UIResourceDataProvider >> UTUIResourceDataProvider
Package: 
UTGame
Implemented interfaces
UIListElementCellProvider, UIListElementProvider
Direct subclasses:
UTUIDataProvider_CommunityMenuItem, UTUIDataProvider_DemoFile, UTUIDataProvider_GameModeInfo, UTUIDataProvider_KeyBinding, UTUIDataProvider_MainMenuItems, UTUIDataProvider_MapInfo, UTUIDataProvider_MenuOption, UTUIDataProvider_MidGameMenu, UTUIDataProvider_MultiplayerMenuItem, UTUIDataProvider_Mutator, UTUIDataProvider_SettingsMenuItem, UTUIDataProvider_SimpleMenu, UTUIDataProvider_Weapon
This class in other games:
UT3

Extends the resource data provider to have a 'filter' accessor so we can decide whether or not to include the provider in a list of items.

Properties

Property group 'UTUIResourceDataProvider'

bSearchAllInis

Type: bool

whether to search all .inis for valid resource provider instances instead of just the our specified config file this is used for lists that need to support additions via extra files, i.e. mods

Internal variables

bRemoveOn360

Type: bool

Modifiers: config

Options to remove certain menu items on a per platform basis.

bRemoveOnPC

Type: bool

Modifiers: config


bRemoveOnPS3

Type: bool

Modifiers: config


IniName

Type: string

Modifiers: const

the .ini file that this instance was created from, if not the class default .ini (for bSearchAllInis classes)

Native functions

IsFiltered

function native virtual final bool IsFiltered ()

Returns:

Returns whether or not this provider should be filtered, by default it checks the platform flags.