There is no spoon
UE3:UTUIScene_CMissionBriefing (UT3)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIScene_Campaign >> UTUIScene_CMissionBriefing |
Contents
- 1 Properties
- 1.1 AudioPlayer
- 1.2 bFinalStage
- 1.3 BriefBar
- 1.4 CloseInMap
- 1.5 FinalMission
- 1.6 LoadingImage
- 1.7 LoadingLabel
- 1.8 LoadingLogo
- 1.9 MissionName
- 1.10 NotificationAudioPlayer
- 1.11 ObjectiveBar
- 1.12 ObjectiveDisplayIndex
- 1.13 ObjectiveImage
- 1.14 ObjectiveText
- 1.15 ObjectiveTimer
- 1.16 PlayerBox
- 1.17 PlayerLabels
- 1.18 PlayerReady
- 1.19 StartGameButton
- 1.20 Default values
- 1.21 Subobjects
- 2 Functions
- Package:
- UTGame
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties[edit]
AudioPlayer[edit]
Type: AudioComponent
Modifiers: editconst
Default value: AudioComponent'ACPlayer'
bFinalStage[edit]
Type: bool
Modifiers: transient
BriefBar[edit]
Type: UIPanel
Modifiers: transient
CloseInMap[edit]
Type: UIImage
Modifiers: transient
FinalMission[edit]
Type: UTMissionInfo.EMissionInformation
Modifiers: transient
LoadingImage[edit]
Type: UIImage
Modifiers: transient
LoadingLabel[edit]
Type: UILabel
Modifiers: transient
LoadingLogo[edit]
Type: UIImage
Modifiers: transient
MissionName[edit]
Type: UILabel
Modifiers: transient
UI Controls we adjust
NotificationAudioPlayer[edit]
Type: AudioComponent
Modifiers: editconst
Default value: AudioComponent'ObjectivePlayer'
ObjectiveBar[edit]
Type: UIPanel
Modifiers: transient
ObjectiveDisplayIndex[edit]
Type: int
Modifiers: transient
ObjectiveImage[edit]
Type: UIImage
Modifiers: transient
ObjectiveText[edit]
Type: UILabel
Modifiers: transient
ObjectiveTimer[edit]
Type: float
Modifiers: transient
PlayerBox[edit]
Type: UIImage
Modifiers: transient
PlayerLabels[edit]
Type: UILabel
Array size: 4
Modifiers: transient
PlayerReady[edit]
Type: UIImage
Array size: 4
Modifiers: transient
StartGameButton[edit]
Type: UILabelButton
Modifiers: transient
Default values[edit]
Property | Value |
---|---|
bCloseOnLevelChange | False |
bExemptFromAutoClose | True |
Subobjects[edit]
ACPlayer[edit]
Class: Engine.AudioComponent
Property | Value |
---|---|
bAllowSpatialization | False |
ObjectivePlayer[edit]
Class: Engine.AudioComponent
Property | Value |
---|---|
bAllowSpatialization | False |
SceneEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTUIScene_Campaign.SceneEventComponent
No new values.
Functions[edit]
Events[edit]
MissionReadyToStart[edit]
Called by UTUI_SinglePlayer when on the objectives/loading screen after loading finishes and we're waiting waiting for the user to press the 'Begin Mission' button to start the game.
NextObjective[edit]
PostInitialize[edit]
Overrides: UIScreenObject.PostInitialize
Setup
SceneDeactivated[edit]
Overrides: UIScene.SceneDeactivated
Called just after this scene is removed from the active scenes array
Other instance functions[edit]
HandleInputKey[edit]
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
Launch[edit]
PlayObjectiveSound[edit]
This function allows you to play various objective notification sounds on top of the briefing music which is played through PlaySound().
PlaySound[edit]
Overrides: UTUIScene.PlaySound
(Description copied from UTUIScene.PlaySound)
Allows easy access to playing a sound
Parameters:
- InSoundCue - The Cue to play
- SoundLocation - Where in the world to play it. Defaults at the Player's position