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UE3:UTUIScene_InputBox (UDK)

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UDK Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIScene_MessageBox >> UTUIScene_InputBox
Package: 
UTGame
This class in other games:
UT3

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Generic Message Box Scene for UT3

Properties[edit]

bIsPasswordKeyboard[edit]

Type: bool

Modifiers: transient

Whether or not this is a password input box.

InputEditbox[edit]

Type: UIEditBox

Modifiers: transient

Reference to the editbox for the inputbox.

Subobjects[edit]

WidgetEventComponent[edit]

Class: Engine.UIComp_Event

Inherits from: UTUIScene_MessageBox.WidgetEventComponent

No new values.

Functions[edit]

Events[edit]

PostInitialize[edit]

event PostInitialize ()

Overrides: UTUIScene_MessageBox.PostInitialize

Sets delegates for the scene.

Other instance functions[edit]

DisplayAcceptCancelBox[edit]

function DisplayAcceptCancelBox (string Message, optional string Title, optional delegate<UTUIScene_MessageBox.OnSelectionInSelectionDelegate)

Overrides: UTUIScene_MessageBox.DisplayAcceptCancelBox

Displays a message box that has an accept and cancel button.

Parameters:

  • Message - Message for the message box. Should be datastore markup.
  • Title - Title for the message box. Should be datastore markup.
  • InSelectionDelegate - Delegate to call when the user dismisses the message box.

GetValue[edit]

function string GetValue ()

Returns:

string Returns the value of the input box.

OnKeyboardInputComplete[edit]

function OnKeyboardInputComplete (bool bWasSuccessful)

Delegate used when the keyboard input request has completed

Parameters:

  • bWasSuccessful - true if the async action completed without error, false if there was an error

OnSubmitText[edit]

function bool OnSubmitText (UIEditBox Sender, int PlayerIndex)

Called when the user presses enter (or any other action bound to UIKey_SubmitText) while this editbox has focus.

Parameters:

  • Sender - the editbox that is submitting text
  • PlayerIndex - the index of the player that generated the call to SetValue; used as the PlayerIndex when activating UIEvents; if not specified, the value of GetBestPlayerIndex() is used instead.

Returns:

if TRUE, the editbox will clear the existing value of its textbox.

OptionSelected[edit]

function OptionSelected (int OptionIdx, int PlayerIndex)

Overrides: UTUIScene_MessageBox.OptionSelected

Called when a user has chosen one of the possible options available to them. Begins hiding the dialog and calls the On

Parameters:

  • OptionIdx - Index of the selection option.
  • PlayerIndex - Index of the player that selected the option.

SetPasswordMode[edit]

function SetPasswordMode (bool bIsPasswordInput)

Sets the flag indicating whether this input box is for a password.

ShowKeyboard[edit]

function ShowKeyboard ()

Shows the on screen keyboard.