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Difference between revisions of "UE3:UTUIScene MOTD (UDK)"

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m (1 revision: class descriptions for UDK January update (part 8))
 
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a widget is initialized for the first time, PostInitialize() will be called every time this widget receives a call
 
a widget is initialized for the first time, PostInitialize() will be called every time this widget receives a call
 
to Initialize(), even if the widget was already initialized.  Examples would be reparenting a widget.
 
to Initialize(), even if the widget was already initialized.  Examples would be reparenting a widget.
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====TickScene====
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{{code|event '''TickScene''' ([[float]] '''DeltaTime''')}}
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'''Overrides:''' {{tl|TickScene|UTUIScene}}
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''(Description copied from {{tl|TickScene|UTUIScene}})''<br/>
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Called every frame if bShouldPerformScriptTick is true
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'''Parameters:'''
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* ''DeltaTime'' - is the time in seconds for this frame
  
 
====UIAnimationEnded====
 
====UIAnimationEnded====

Latest revision as of 06:02, 17 January 2010

UDK Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIScene_Hud >> UTUIScene_MOTD
Package: 
UTGame
This class in other games:
UT3


Properties[edit]

bFadingOut[edit]

Type: bool


DrawPanel[edit]

Type: UTDrawPanel

Modifiers: transient


Panel[edit]

Type: UISafeRegionPanel

Modifiers: transient


Subobjects[edit]

SceneEventComponent[edit]

Class: Engine.UIComp_Event

Inherits from: UTUIScene_Hud.SceneEventComponent

No new values.

Events[edit]

Finish[edit]

event Finish ()


PostInitialize[edit]

event PostInitialize ()

Overrides: UIScreenObject.PostInitialize

Called after this screen object's children have been initialized. While the Initialized event is only called when a widget is initialized for the first time, PostInitialize() will be called every time this widget receives a call to Initialize(), even if the widget was already initialized. Examples would be reparenting a widget.

TickScene[edit]

event TickScene (float DeltaTime)

Overrides: UTUIScene.TickScene

(Description copied from UTUIScene.TickScene)
Called every frame if bShouldPerformScriptTick is true

Parameters:

  • DeltaTime - is the time in seconds for this frame

UIAnimationEnded[edit]

event UIAnimationEnded (UIScreenObject AnimTarget, name AnimName, int TrackType)

Overrides: UTUIScene.UIAnimationEnded

Called when an animation on this scene has finished.