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UE3:UTUIScene_MidGameMenu (UDK)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIScene_Hud >> UTUIScene_MidGameMenu |
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 ActivateTab
- 2.2.2 Back
- 2.2.3 ButtonBarBack
- 2.2.4 ButtonBarDisconnect
- 2.2.5 ButtonBarExitGame
- 2.2.6 Disconnect
- 2.2.7 ForceTabPageReady
- 2.2.8 HandleInputKey
- 2.2.9 MB_ExitSelection
- 2.2.10 MB_Selection
- 2.2.11 OnPageActivated
- 2.2.12 OnSaveProfileComplete
- 2.2.13 ParseScrollback
- 2.2.14 PreRenderCallBack
- 2.2.15 Reset
- 2.2.16 SaveProfile
- 2.2.17 SetupButtonBar
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Properties[edit]
bInitial[edit]
Type: bool
Modifiers: transient
bLoading[edit]
Type: bool
Modifiers: transient
bNeedsProfileSave[edit]
Type: bool
Modifiers: transient
bOkToAutoClose[edit]
Type: bool
Modifiers: transient
bReturningToMainMenu[edit]
Type: bool
Modifiers: transient
ButtonBar[edit]
Type: UTUIButtonBar
Modifiers: transient
bWaitingForReady[edit]
Type: bool
Modifiers: transient
LoadingPanel[edit]
Type: UIPanel
Modifiers: transient
LoadingRotator[edit]
Type: UIImage
Modifiers: transient
MBScene[edit]
Type: UTUIScene_MessageBox
Modifiers: transient
TabControl[edit]
Type: UTUITabControl
Modifiers: transient
Default values[edit]
Property | Value |
---|---|
OnInterceptRawInputKey | HandleInputKey |
bAlwaysRenderScene | True |
bDisableWorldRendering | True |
bDisplayCursor | True |
bRenderParentScenes | False |
bSaveSceneValuesOnClose | False |
SceneRenderMode | SPLITRENDER_Fullscreen |
Subobjects[edit]
SceneEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTUIScene_Hud.SceneEventComponent
No new values.
Functions[edit]
Events[edit]
BeginLoading[edit]
EndLoading[edit]
PostInitialize[edit]
Overrides: UIScreenObject.PostInitialize
Setup the delegates for the scene and cache all of the various UI Widgets
SceneActivated[edit]
Overrides: UIScene.SceneActivated
(Description copied from UIScene.SceneActivated)
Called just after the scene is added to the ActiveScenes array, or when this scene has become the active scene as a result of closing another scene.
Parameters:
- bInitialActivation - TRUE if this is the first time this scene is being activated; FALSE if this scene has become active as a result of closing another scene or manually moving this scene in the stack.
SceneDeactivated[edit]
Overrides: UIScene.SceneDeactivated
Called just after this scene is removed from the active scenes array
Other instance functions[edit]
ActivateTab[edit]
Back[edit]
ButtonBarBack[edit]
Back was selected, exit the menu
Parameters:
- InButton - The button that selected
- InPlayerIndex - Index of the local player that made the selection
ButtonBarDisconnect[edit]
ButtonBarExitGame[edit]
Disconnect[edit]
ForceTabPageReady[edit]
HandleInputKey[edit]
MB_ExitSelection[edit]
MB_Selection[edit]
OnPageActivated[edit]
Called when a new page is activated.
Parameters:
- Sender - the tab control that activated the page
- NewlyActivePage - the page that was just activated
- PlayerIndex - the index [into the Engine.GamePlayers array] for the player that generated this event.
OnSaveProfileComplete[edit]
Called when the save has completed the async operation
Parameters:
- bWasSuccessful - whether the save worked ok or not
ParseScrollback[edit]
Parse the scrollback and create a string out of it
PreRenderCallBack[edit]
Reset[edit]
Reset will set the bWaitingForReady flag and reset the button bar
SaveProfile[edit]
Opens the 'save profile' scene, which takes care of saving the player's profile.
SetupButtonBar[edit]
Overrides: UTUIScene.SetupButtonBar
Function that sets up a buttonbar for this scene, automatically routes the call to the currently selected tab of the scene as well.