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UE3:UTUIScene_MidGameMenu (UDK)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIScene_Hud >> UTUIScene_MidGameMenu |
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 ActivateTab
- 2.2.2 Back
- 2.2.3 ButtonBarBack
- 2.2.4 ButtonBarDisconnect
- 2.2.5 ButtonBarExitGame
- 2.2.6 Disconnect
- 2.2.7 ForceTabPageReady
- 2.2.8 HandleInputKey
- 2.2.9 MB_ExitSelection
- 2.2.10 MB_Selection
- 2.2.11 OnPageActivated
- 2.2.12 OnSaveProfileComplete
- 2.2.13 ParseScrollback
- 2.2.14 PreRenderCallBack
- 2.2.15 Reset
- 2.2.16 SaveProfile
- 2.2.17 SetupButtonBar
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Properties
bInitial
Type: bool
Modifiers: transient
bLoading
Type: bool
Modifiers: transient
bNeedsProfileSave
Type: bool
Modifiers: transient
bOkToAutoClose
Type: bool
Modifiers: transient
bReturningToMainMenu
Type: bool
Modifiers: transient
ButtonBar
Type: UTUIButtonBar
Modifiers: transient
bWaitingForReady
Type: bool
Modifiers: transient
LoadingPanel
Type: UIPanel
Modifiers: transient
LoadingRotator
Type: UIImage
Modifiers: transient
MBScene
Type: UTUIScene_MessageBox
Modifiers: transient
TabControl
Type: UTUITabControl
Modifiers: transient
Default values
Property | Value |
---|---|
OnInterceptRawInputKey | HandleInputKey |
bAlwaysRenderScene | True |
bDisableWorldRendering | True |
bDisplayCursor | True |
bRenderParentScenes | False |
bSaveSceneValuesOnClose | False |
SceneRenderMode | SPLITRENDER_Fullscreen |
Subobjects
SceneEventComponent
Class: Engine.UIComp_Event
Inherits from: UTUIScene_Hud.SceneEventComponent
No new values.
Functions
Events
BeginLoading
EndLoading
PostInitialize
Overrides: UIScreenObject.PostInitialize
Setup the delegates for the scene and cache all of the various UI Widgets
SceneActivated
Overrides: UIScene.SceneActivated
(Description copied from UIScene.SceneActivated)
Called just after the scene is added to the ActiveScenes array, or when this scene has become the active scene as a result of closing another scene.
Parameters:
- bInitialActivation - TRUE if this is the first time this scene is being activated; FALSE if this scene has become active as a result of closing another scene or manually moving this scene in the stack.
SceneDeactivated
Overrides: UIScene.SceneDeactivated
Called just after this scene is removed from the active scenes array
Other instance functions
ActivateTab
Back
ButtonBarBack
Back was selected, exit the menu
Parameters:
- InButton - The button that selected
- InPlayerIndex - Index of the local player that made the selection
ButtonBarDisconnect
ButtonBarExitGame
Disconnect
ForceTabPageReady
HandleInputKey
MB_ExitSelection
MB_Selection
OnPageActivated
Called when a new page is activated.
Parameters:
- Sender - the tab control that activated the page
- NewlyActivePage - the page that was just activated
- PlayerIndex - the index [into the Engine.GamePlayers array] for the player that generated this event.
OnSaveProfileComplete
Called when the save has completed the async operation
Parameters:
- bWasSuccessful - whether the save worked ok or not
ParseScrollback
Parse the scrollback and create a string out of it
PreRenderCallBack
Reset
Reset will set the bWaitingForReady flag and reset the button bar
SaveProfile
Opens the 'save profile' scene, which takes care of saving the player's profile.
SetupButtonBar
Overrides: UTUIScene.SetupButtonBar
Function that sets up a buttonbar for this scene, automatically routes the call to the currently selected tab of the scene as well.