Mostly Harmless
Difference between revisions of "UE3:UTUIScene OnlineToast (UT3)"
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Online toast message scene. | Online toast message scene. | ||
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+ | | {{tl|DefaultContextMenuClass||UIScene}} | ||
+ | | [[Types#Class|Class]]'{{cl|UIContextMenu|Engine}}' | ||
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| {{tl|SceneInputMode||UIScene}} | | {{tl|SceneInputMode||UIScene}} |
Latest revision as of 06:36, 16 August 2009
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIScene_OnlineToast |
Contents
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Online toast message scene.
Properties[edit]
Property group 'UTUIScene_OnlineToast'[edit]
ToastDuration[edit]
Type: float
Amount of time to display the toast for.
Default value: 5.0
Internal variables[edit]
bFullyVisible[edit]
Type: bool
Modifiers: transient
Whether or not this toast is in the showing or hiding state.
MessageLabel[edit]
Type: UILabel
Modifiers: transient
Reference to the message label for the toast.
ShowStartTime[edit]
Type: float
Modifiers: transient
The time the toast message was displayed at.
Default values[edit]
Property | Value |
---|---|
bAlwaysRenderScene | True |
bFlushPlayerInput | False |
bIgnoreAxisInput | True |
bPauseGameWhileActive | False |
bRenderParentScenes | True |
DefaultContextMenuClass | Class'Engine.UIContextMenu' |
SceneInputMode | INPUTMODE_None |
Subobjects[edit]
SceneEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTUIScene.SceneEventComponent
No new values.
Functions[edit]
Events[edit]
FinishToast[edit]
Called when the toast is complete and ready to be hidden.
PostInitialize[edit]
Overrides: UIScreenObject.PostInitialize
Called after this screen object's children have been initialized
Other instance functions[edit]
BeginHideAnimation[edit]
Overrides: UTUIScene.BeginHideAnimation
Starts the exit animation for the scene.
Returns:
- TRUE if there's animation for this scene, FALSE otherwise.
BeginShowAnimation[edit]
Overrides: UTUIScene.BeginShowAnimation
Starts the show animation for the scene.
Parameters:
- bInitialActivation - TRUE if the scene is being opened; FALSE if the another scene was closed causing this one to become the topmost scene.
- bBypassAnimation - TRUE to force all animations to their last frame, effectively bypassing animations. This can be necessary for e.g. scenes which start out off-screen or something.
Returns:
- TRUE if there's animation for this scene, FALSE otherwise.
OnAnimToastHideEnded[edit]
Callback for when the hide animation has ended.
SetMessage[edit]
Sets the current message for this scene.