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UE3:UTUIScene_OnlineToast (UT3)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIScene_OnlineToast |
Contents
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Online toast message scene.
Properties
Property group 'UTUIScene_OnlineToast'
ToastDuration
Type: float
Amount of time to display the toast for.
Default value: 5.0
Internal variables
bFullyVisible
Type: bool
Modifiers: transient
Whether or not this toast is in the showing or hiding state.
MessageLabel
Type: UILabel
Modifiers: transient
Reference to the message label for the toast.
ShowStartTime
Type: float
Modifiers: transient
The time the toast message was displayed at.
Default values
Property | Value |
---|---|
bAlwaysRenderScene | True |
bFlushPlayerInput | False |
bIgnoreAxisInput | True |
bPauseGameWhileActive | False |
bRenderParentScenes | True |
SceneInputMode | INPUTMODE_None |
Subobjects
SceneEventComponent
Class: Engine.UIComp_Event
Inherits from: UTUIScene.SceneEventComponent
No new values.
Functions
Events
FinishToast
Called when the toast is complete and ready to be hidden.
PostInitialize
Overrides: UIScreenObject.PostInitialize
Called after this screen object's children have been initialized
Other instance functions
BeginHideAnimation
Overrides: UTUIScene.BeginHideAnimation
Starts the exit animation for the scene.
Returns:
- TRUE if there's animation for this scene, FALSE otherwise.
BeginShowAnimation
Overrides: UTUIScene.BeginShowAnimation
Starts the show animation for the scene.
Parameters:
- bInitialActivation - TRUE if the scene is being opened; FALSE if the another scene was closed causing this one to become the topmost scene.
- bBypassAnimation - TRUE to force all animations to their last frame, effectively bypassing animations. This can be necessary for e.g. scenes which start out off-screen or something.
Returns:
- TRUE if there's animation for this scene, FALSE otherwise.
OnAnimToastHideEnded
Callback for when the hide animation has ended.
SetMessage
Sets the current message for this scene.