Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTUIScene_Scoreboard (UDK)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIScene_Hud >> UTUIScene_Scoreboard |
- Package:
- UTGame
- Direct subclasses:
- Scoreboard_DM, UTUIScene_TeamScoreboard
- This class in other games:
- UT3
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Properties
Host
Type: UTPlayerController
Default values
Property | Value |
---|---|
bIgnoreAxisInput | True |
bShouldPerformScriptTick | True |
SceneRenderMode | SPLITRENDER_Fullscreen |
Subobjects
SceneEventComponent
Class: Engine.UIComp_Event
Inherits from: UTUIScene_Hud.SceneEventComponent
No new values.
Functions
Events
PostInitialize
Overrides: UIScreenObject.PostInitialize
Called after this screen object's children have been initialized. While the Initialized event is only called when a widget is initialized for the first time, PostInitialize() will be called every time this widget receives a call to Initialize(), even if the widget was already initialized. Examples would be reparenting a widget.
TickScene
Overrides: UTUIScene.TickScene
(Description copied from UTUIScene.TickScene)
Called every frame if bShouldPerformScriptTick is true
Parameters:
- DeltaTime - is the time in seconds for this frame
Other instance functions
NotifyGameSessionEnded
Overrides: UTUIScene.NotifyGameSessionEnded
Make sure we free up the reference to the host