Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:UTUIScene_Scoreboard (UDK)

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UDK Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIScene_Hud >> UTUIScene_Scoreboard
Package: 
UTGame
Direct subclasses:
Scoreboard_DM, UTUIScene_TeamScoreboard
This class in other games:
UT3


Properties

Host

Type: UTPlayerController


Default values

Property Value
bIgnoreAxisInput True
bShouldPerformScriptTick True
SceneRenderMode SPLITRENDER_Fullscreen

Subobjects

SceneEventComponent

Class: Engine.UIComp_Event

Inherits from: UTUIScene_Hud.SceneEventComponent

No new values.

Functions

Events

PostInitialize

event PostInitialize ()

Overrides: UIScreenObject.PostInitialize

Called after this screen object's children have been initialized. While the Initialized event is only called when a widget is initialized for the first time, PostInitialize() will be called every time this widget receives a call to Initialize(), even if the widget was already initialized. Examples would be reparenting a widget.

TickScene

event TickScene (float DeltaTime)

Overrides: UTUIScene.TickScene

(Description copied from UTUIScene.TickScene)
Called every frame if bShouldPerformScriptTick is true

Parameters:

  • DeltaTime - is the time in seconds for this frame

Other instance functions

NotifyGameSessionEnded

function NotifyGameSessionEnded ()

Overrides: UTUIScene.NotifyGameSessionEnded

Make sure we free up the reference to the host