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UE3:UTUIScene_Scoreboard (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIScene_Hud >> UTUIScene_Scoreboard |
- Package:
- UTGame
- Direct subclasses:
- Scoreboard_DM, UTUIScene_TeamScoreboard
- This class in other games:
- UT3
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Properties[edit]
Host[edit]
Type: UTPlayerController
Default values[edit]
Property | Value |
---|---|
bIgnoreAxisInput | True |
bShouldPerformScriptTick | True |
SceneRenderMode | SPLITRENDER_Fullscreen |
Subobjects[edit]
SceneEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTUIScene_Hud.SceneEventComponent
No new values.
Functions[edit]
Events[edit]
PostInitialize[edit]
event PostInitialize ()
Overrides: UIScreenObject.PostInitialize
Called after this screen object's children have been initialized. While the Initialized event is only called when a widget is initialized for the first time, PostInitialize() will be called every time this widget receives a call to Initialize(), even if the widget was already initialized. Examples would be reparenting a widget.
TickScene[edit]
event TickScene (float DeltaTime)
Overrides: UTUIScene.TickScene
(Description copied from UTUIScene.TickScene)
Called every frame if bShouldPerformScriptTick is true
Parameters:
- DeltaTime - is the time in seconds for this frame
Other instance functions[edit]
NotifyGameSessionEnded[edit]
function NotifyGameSessionEnded ()
Overrides: UTUIScene.NotifyGameSessionEnded
Make sure we free up the reference to the host