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UE3:UTUIScene_SendFriendRequest (UT3)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_CustomScreen >> UTUIScene_SendFriendRequest |
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 HandleInputKey
- 2.2.2 OnAddFriendByNameComplete
- 2.2.3 OnButtonBar_Cancel
- 2.2.4 OnButtonBar_SendFriendRequest
- 2.2.5 OnButtonBar_ShowKeyboard
- 2.2.6 OnCancel
- 2.2.7 OnRequestSentMessageClosed
- 2.2.8 OnSendFriendRequest
- 2.2.9 OnShowKeyboard
- 2.2.10 OnSubmitText
- 2.2.11 SetTargetPlayer
- 2.2.12 SetupButtonBar
- Package:
- UTGame
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Friend request scene for UT3, allows the player to send a friend request.
Properties[edit]
MessageEditBox[edit]
Type: UIEditBox
Modifiers: transient
TargetPlayerName[edit]
Type: string
Modifiers: transient
Person to send the friend invite to.
TargetPlayerNetId[edit]
Type: OnlineSubsystem.UniqueNetId
Modifiers: transient
UserNameEditBox[edit]
Type: UIEditBox
Modifiers: transient
References to the editboxes on the screen.
Subobjects[edit]
SceneEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTUIFrontEnd_CustomScreen.SceneEventComponent
No new values.
Functions[edit]
Events[edit]
PostInitialize[edit]
Overrides: UTUIFrontEnd_CustomScreen.PostInitialize
PostInitialize event - Sets delegates for the scene.
Other instance functions[edit]
HandleInputKey[edit]
Overrides: UTUIFrontEnd.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
OnAddFriendByNameComplete[edit]
Called when a friend invite arrives for a local player
Parameters:
- bWasSuccessful - true if successfully added, false if not found or failed
OnButtonBar_Cancel[edit]
Buttonbar Callbacks.
OnButtonBar_SendFriendRequest[edit]
OnButtonBar_ShowKeyboard[edit]
OnCancel[edit]
Callback for when the user wants to back out of this screen.
OnRequestSentMessageClosed[edit]
Called when the user has closed the request sent box.
OnSendFriendRequest[edit]
Sends the actual friend request.
OnShowKeyboard[edit]
Shows the online keyboard.
OnSubmitText[edit]
Called when the user presses enter (or any other action bound to UIKey_SubmitText) while this editbox has focus.
Parameters:
- Sender - the editbox that is submitting text
- PlayerIndex - the index of the player that generated the call to SetValue; used as the PlayerIndex when activating UIEvents; if not specified, the value of GetBestPlayerIndex() is used instead.
Returns:
- if TRUE, the editbox will clear the existing value of its textbox.
SetTargetPlayer[edit]
Sets who the message should be sent to.
SetupButtonBar[edit]
Overrides: UTUIFrontEnd.SetupButtonBar
Sets up the scene's button bar.