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UE3:UTUIScene_SendFriendRequest (UT3)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_CustomScreen >> UTUIScene_SendFriendRequest |
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 HandleInputKey
- 2.2.2 OnAddFriendByNameComplete
- 2.2.3 OnButtonBar_Cancel
- 2.2.4 OnButtonBar_SendFriendRequest
- 2.2.5 OnButtonBar_ShowKeyboard
- 2.2.6 OnCancel
- 2.2.7 OnRequestSentMessageClosed
- 2.2.8 OnSendFriendRequest
- 2.2.9 OnShowKeyboard
- 2.2.10 OnSubmitText
- 2.2.11 SetTargetPlayer
- 2.2.12 SetupButtonBar
- Package:
- UTGame
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Friend request scene for UT3, allows the player to send a friend request.
Properties
MessageEditBox
Type: UIEditBox
Modifiers: transient
TargetPlayerName
Type: string
Modifiers: transient
Person to send the friend invite to.
TargetPlayerNetId
Type: OnlineSubsystem.UniqueNetId
Modifiers: transient
UserNameEditBox
Type: UIEditBox
Modifiers: transient
References to the editboxes on the screen.
Subobjects
SceneEventComponent
Class: Engine.UIComp_Event
Inherits from: UTUIFrontEnd_CustomScreen.SceneEventComponent
No new values.
Functions
Events
PostInitialize
Overrides: UTUIFrontEnd_CustomScreen.PostInitialize
PostInitialize event - Sets delegates for the scene.
Other instance functions
HandleInputKey
Overrides: UTUIFrontEnd.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
OnAddFriendByNameComplete
Called when a friend invite arrives for a local player
Parameters:
- bWasSuccessful - true if successfully added, false if not found or failed
OnButtonBar_Cancel
Buttonbar Callbacks.
OnButtonBar_SendFriendRequest
OnButtonBar_ShowKeyboard
OnCancel
Callback for when the user wants to back out of this screen.
OnRequestSentMessageClosed
Called when the user has closed the request sent box.
OnSendFriendRequest
Sends the actual friend request.
OnShowKeyboard
Shows the online keyboard.
OnSubmitText
Called when the user presses enter (or any other action bound to UIKey_SubmitText) while this editbox has focus.
Parameters:
- Sender - the editbox that is submitting text
- PlayerIndex - the index of the player that generated the call to SetValue; used as the PlayerIndex when activating UIEvents; if not specified, the value of GetBestPlayerIndex() is used instead.
Returns:
- if TRUE, the editbox will clear the existing value of its textbox.
SetTargetPlayer
Sets who the message should be sent to.
SetupButtonBar
Overrides: UTUIFrontEnd.SetupButtonBar
Sets up the scene's button bar.