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UE3:UTUITabPage_GameSettings (UT3)

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UT3 Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTUITabPage_Options >> UTUITabPage_GameSettings
Package: 
UTGame
Implemented interfaces
UIDataStoreSubscriber
This class in other games:
UDK

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Tab page for a user's Game settings.

Properties[edit]

bAllowBotSelection[edit]

Type: bool

Modifiers: transient

Whether or not we have the bot settings button visible.

BotSelectionScene[edit]

Type: string

Modifiers: transient

String reference to the bot selection scene.

CurModSettingsScene[edit]

Type: string

Modifiers: transient

If a mod gametype has been selected, and the mod has specified a custom settings scene; this holds the value for loading that scene

MutatorScene[edit]

Type: string

Modifiers: transient

String reference to the mutator scene.

Subobjects[edit]

WidgetEventComponent[edit]

Class: Engine.UIComp_Event

Inherits from: UTUITabPage_Options.WidgetEventComponent

No new values.

Functions[edit]

Events[edit]

PostInitialize[edit]

event PostInitialize ()

Overrides: UTUITabPage_Options.PostInitialize

Post initialization event - Setup widget delegates.

Other instance functions[edit]

HandleInputKey[edit]

function bool HandleInputKey (const out UIRoot.InputEventParameters EventParms)

Overrides: UTTabPage.HandleInputKey

Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)

Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).

This delegate is called BEFORE kismet is given a chance to process the input.

Parameters:

  • EventParms - information about the input event.

Returns:

TRUE to indicate that this input key was processed; no further processing will occur on this input key event.

OnBotSelection_Opened[edit]

function OnBotSelection_Opened (UIScene OpenedScene, bool bInitialActivation)

Callback for when the bot scene has opened.

Parameters:

  • SceneRef - Reference to the scene that was opened.
  • bInitialActivation - Whether or not this is the first time the scene has been viewed since it has been opened.

OnBotsSelected[edit]

function OnBotsSelected ()

Callback for when the user selects a set of bots.

OnButtonBar_BotSelection[edit]

function bool OnButtonBar_BotSelection (UIScreenObject InButton, int PlayerIndex)

Buttonbar Callbacks.

OnButtonBar_ModSettings[edit]

function bool OnButtonBar_ModSettings (UIScreenObject InButton, int PlayerIndex)


OnButtonBar_Mutators[edit]

function bool OnButtonBar_Mutators (UIScreenObject InButton, int PlayerIndex)


OnOptionChanged[edit]

function OnOptionChanged (UIScreenObject InObject, name OptionName, int PlayerIndex)

Overrides: UTUITabPage_Options.OnOptionChanged

Callback for when an option has changed.

OnShowBotSelection[edit]

function OnShowBotSelection ()

Shows the bot configuration scene.

OnShowMutators[edit]

function OnShowMutators ()

Shows the mutator scene.

SetupButtonBar[edit]

function SetupButtonBar (UTUIButtonBar ButtonBar)

Overrides: UTUITabPage_Options.SetupButtonBar

Sets up the button bar for the parent scene.