Cogito, ergo sum
UE3:UTUITabPage_GameSettings (UT3)
Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTUITabPage_Options >> UTUITabPage_GameSettings |
- Package:
- UTGame
- Implemented interfaces:
- UIDataStoreSubscriber
- This class in other games:
- UDK
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Tab page for a user's Game settings.
Properties[edit]
bAllowBotSelection[edit]
Type: bool
Modifiers: transient
Whether or not we have the bot settings button visible.
BotSelectionScene[edit]
Type: string
Modifiers: transient
String reference to the bot selection scene.
CurModSettingsScene[edit]
Type: string
Modifiers: transient
If a mod gametype has been selected, and the mod has specified a custom settings scene; this holds the value for loading that scene
MutatorScene[edit]
Type: string
Modifiers: transient
String reference to the mutator scene.
Subobjects[edit]
WidgetEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTUITabPage_Options.WidgetEventComponent
No new values.
Functions[edit]
Events[edit]
PostInitialize[edit]
Overrides: UTUITabPage_Options.PostInitialize
Post initialization event - Setup widget delegates.
Other instance functions[edit]
HandleInputKey[edit]
Overrides: UTTabPage.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
OnBotSelection_Opened[edit]
Callback for when the bot scene has opened.
Parameters:
- SceneRef - Reference to the scene that was opened.
- bInitialActivation - Whether or not this is the first time the scene has been viewed since it has been opened.
OnBotsSelected[edit]
Callback for when the user selects a set of bots.
OnButtonBar_BotSelection[edit]
Buttonbar Callbacks.
OnButtonBar_ModSettings[edit]
OnButtonBar_Mutators[edit]
OnOptionChanged[edit]
Overrides: UTUITabPage_Options.OnOptionChanged
Callback for when an option has changed.
OnShowBotSelection[edit]
Shows the bot configuration scene.
OnShowMutators[edit]
Shows the mutator scene.
SetupButtonBar[edit]
Overrides: UTUITabPage_Options.SetupButtonBar
Sets up the button bar for the parent scene.