Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE3:UTUITabPage_InputSettings (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTUITabPage_Options >> UTUITabPage_InputSettings
Package: 
UTGame
Implemented interfaces
UIDataStoreSubscriber

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Tab page for a user's input settings.

Properties[edit]

KeyBindingScene360[edit]

Type: string

Reference to the 360 keybinding scene.

Default value: "UI_Scenes_FrontEnd.Scenes.BindKeys360"

KeyBindingScenePC[edit]

Type: string

Reference to the PC keybinding scene.

Default value: "UI_Scenes_FrontEnd.Scenes.BindKeysPC"

KeyBindingScenePS3[edit]

Type: string

Reference to the PS3 keybinding scene.

Default value: "UI_Scenes_FrontEnd.Scenes.BindKeysPS3"

Subobjects[edit]

WidgetEventComponent[edit]

Class: Engine.UIComp_Event

Inherits from: UTUITabPage_Options.WidgetEventComponent

No new values.

Functions[edit]

Events[edit]

PostInitialize[edit]

event PostInitialize ()

Overrides: UTUITabPage_Options.PostInitialize

Post initialization event - Setup widget delegates.

Other instance functions[edit]

ChildSceneMadeProfileChange[edit]

function ChildSceneMadeProfileChange ()

Marks the front end settings scene dirty for profile saving.

HandleInputKey[edit]

function bool HandleInputKey (const out UIRoot.InputEventParameters EventParms)

Overrides: UTTabPage.HandleInputKey

Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)

Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).

This delegate is called BEFORE kismet is given a chance to process the input.

Parameters:

  • EventParms - information about the input event.

Returns:

TRUE to indicate that this input key was processed; no further processing will occur on this input key event.

OnButtonBar_ConfigureControls[edit]

function bool OnButtonBar_ConfigureControls (UIScreenObject InButton, int PlayerIndex)

Button bar callbacks.

OnButtonBar_ConfigureKeys[edit]

function bool OnButtonBar_ConfigureKeys (UIScreenObject InButton, int PlayerIndex)


OnShowGamepadBindingScene[edit]

function OnShowGamepadBindingScene ()

Displays the gamepad binding scene.

OnShowGamepadBindingScene360_Opened[edit]

function OnShowGamepadBindingScene360_Opened (UIScene OpenedScene, bool bInitialActivation)

Callback for when the xbox 360 gamepad bind scene is opened.

OnShowGamepadBindingScenePS3_Opened[edit]

function OnShowGamepadBindingScenePS3_Opened (UIScene OpenedScene, bool bInitialActivation)

Callback for when the PS3 gamepad bind scene is opened.

OnShowKeyBindingScene[edit]

function OnShowKeyBindingScene ()

Displays the key binding scene.

OnShowKeyboardBindingScene_Opened[edit]

function OnShowKeyboardBindingScene_Opened (UIScene OpenedScene, bool bInitialActivation)

Callback for when the keyboard bind scene is opened.

SetupButtonBar[edit]

function SetupButtonBar (UTUIButtonBar ButtonBar)

Overrides: UTUITabPage_Options.SetupButtonBar

Callback allowing the tabpage to setup the button bar for the current scene.