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UE3:UTUITabPage_InputSettings (UT3)
Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTUITabPage_Options >> UTUITabPage_InputSettings |
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 ChildSceneMadeProfileChange
- 2.2.2 HandleInputKey
- 2.2.3 OnButtonBar_ConfigureControls
- 2.2.4 OnButtonBar_ConfigureKeys
- 2.2.5 OnShowGamepadBindingScene
- 2.2.6 OnShowGamepadBindingScene360_Opened
- 2.2.7 OnShowGamepadBindingScenePS3_Opened
- 2.2.8 OnShowKeyBindingScene
- 2.2.9 OnShowKeyboardBindingScene_Opened
- 2.2.10 SetupButtonBar
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Tab page for a user's input settings.
Properties[edit]
KeyBindingScene360[edit]
Type: string
Reference to the 360 keybinding scene.
Default value: "UI_Scenes_FrontEnd.Scenes.BindKeys360"
KeyBindingScenePC[edit]
Type: string
Reference to the PC keybinding scene.
Default value: "UI_Scenes_FrontEnd.Scenes.BindKeysPC"
KeyBindingScenePS3[edit]
Type: string
Reference to the PS3 keybinding scene.
Default value: "UI_Scenes_FrontEnd.Scenes.BindKeysPS3"
Subobjects[edit]
WidgetEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTUITabPage_Options.WidgetEventComponent
No new values.
Functions[edit]
Events[edit]
PostInitialize[edit]
Overrides: UTUITabPage_Options.PostInitialize
Post initialization event - Setup widget delegates.
Other instance functions[edit]
ChildSceneMadeProfileChange[edit]
Marks the front end settings scene dirty for profile saving.
HandleInputKey[edit]
Overrides: UTTabPage.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
OnButtonBar_ConfigureControls[edit]
Button bar callbacks.
OnButtonBar_ConfigureKeys[edit]
OnShowGamepadBindingScene[edit]
Displays the gamepad binding scene.
OnShowGamepadBindingScene360_Opened[edit]
Callback for when the xbox 360 gamepad bind scene is opened.
OnShowGamepadBindingScenePS3_Opened[edit]
Callback for when the PS3 gamepad bind scene is opened.
OnShowKeyBindingScene[edit]
Displays the key binding scene.
OnShowKeyboardBindingScene_Opened[edit]
Callback for when the keyboard bind scene is opened.
SetupButtonBar[edit]
Overrides: UTUITabPage_Options.SetupButtonBar
Callback allowing the tabpage to setup the button bar for the current scene.