I love the smell of UnrealEd crashing in the morning. – tarquin
UE3:UTUITabPage_MapSelection (UDK)
Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTUITabPage_MapSelection |
- Package:
- UTGame
- Implemented interfaces:
- UIDataStoreSubscriber
- This class in other games:
- UT3
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Map selection screen for UT3
Properties
SingleMapPanel
Type: UTUIPanel_SingleMap
Modifiers: transient
Single map panel.
Subobjects
WidgetEventComponent
Class: Engine.UIComp_Event
Inherits from: UTTabPage.WidgetEventComponent
No new values.
Delegates
OnMapSelected
Delegate for when the user selected a map or accepted their map cycle.
Functions
Events
PostInitialize
Overrides: UIScreenObject.PostInitialize
Post initialization event - Setup widget delegates.
Other instance functions
CanBeginMatch
Returns:
- Whether or not we can begin the match.
GetFirstMap
Returns:
- Returns the first map, either the map selected in the single map selection or the first map of the map cycle.
HandleInputKey
Overrides: UTTabPage.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
OnGameModeChanged
Callback for when the game mode changes, updates both panels.
OnSingleMapSelected
Callback for when a single map has been selected.