Cogito, ergo sum
UE3:UTUITabPage_NetworkSettings (UT3)
Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTUITabPage_Options >> UTUITabPage_NetworkSettings |
Contents
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Tab page for a user's Network settings.
Properties
NewCharacterScene
Type: string
Default value: "UI_Scenes_ChrisBLayout.Scenes.CharacterFaction"
PlayerConfigScene
Type: string
Reference to the character creation scene.
Default value: "UI_Scenes_FrontEnd.Scenes.CharacterCustomization"
Subobjects
WidgetEventComponent
Class: Engine.UIComp_Event
Inherits from: UTUITabPage_Options.WidgetEventComponent
No new values.
Functions
Events
PostInitialize
Overrides: UTUITabPage_Options.PostInitialize
Post initialization event - Setup widget delegates.
Other instance functions
HandleInputKey
Overrides: UTTabPage.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
HasSavedCharacterData
Returns:
- bool Returns whether or not this user has saved character data.
OnButtonBar_CustomizePlayer
OnOptionList_OptionFocused
Overrides: UTUITabPage_Options.OnOptionList_OptionFocused
Callback for when an option is focused, by default tries to set the description label for this tab page.
OnShowPlayerScene
Shows the player customization scene.
OnStartNewCharacter_Confirm
Messagebox confirmation of whether or not to create a new character or edit an existing one.
SetupButtonBar
Overrides: UTUITabPage_Options.SetupButtonBar
Callback allowing the tabpage to setup the button bar for the current scene.