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UE3:UTUITabPage_NetworkSettings (UT3)

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UT3 Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTUITabPage_Options >> UTUITabPage_NetworkSettings
Package: 
UTGame
Implemented interfaces
UIDataStoreSubscriber

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Tab page for a user's Network settings.

Properties[edit]

NewCharacterScene[edit]

Type: string


Default value: "UI_Scenes_ChrisBLayout.Scenes.CharacterFaction"

PlayerConfigScene[edit]

Type: string

Reference to the character creation scene.

Default value: "UI_Scenes_FrontEnd.Scenes.CharacterCustomization"

Subobjects[edit]

WidgetEventComponent[edit]

Class: Engine.UIComp_Event

Inherits from: UTUITabPage_Options.WidgetEventComponent

No new values.

Functions[edit]

Events[edit]

PostInitialize[edit]

event PostInitialize ()

Overrides: UTUITabPage_Options.PostInitialize

Post initialization event - Setup widget delegates.

Other instance functions[edit]

HandleInputKey[edit]

function bool HandleInputKey (const out UIRoot.InputEventParameters EventParms)

Overrides: UTTabPage.HandleInputKey

Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)

Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).

This delegate is called BEFORE kismet is given a chance to process the input.

Parameters:

  • EventParms - information about the input event.

Returns:

TRUE to indicate that this input key was processed; no further processing will occur on this input key event.

HasSavedCharacterData[edit]

function bool HasSavedCharacterData ()

Returns:

bool Returns whether or not this user has saved character data.

OnButtonBar_CustomizePlayer[edit]

function bool OnButtonBar_CustomizePlayer (UIScreenObject InButton, int PlayerIndex)


OnOptionList_OptionFocused[edit]

function OnOptionList_OptionFocused (UIScreenObject InObject, UIDataProvider OptionProvider)

Overrides: UTUITabPage_Options.OnOptionList_OptionFocused

Callback for when an option is focused, by default tries to set the description label for this tab page.

OnShowPlayerScene[edit]

function OnShowPlayerScene ()

Shows the player customization scene.

OnStartNewCharacter_Confirm[edit]

function OnStartNewCharacter_Confirm (UTUIScene_MessageBox MessageBox, int SelectedOption, int PlayerIndex)

Messagebox confirmation of whether or not to create a new character or edit an existing one.

SetupButtonBar[edit]

function SetupButtonBar (UTUIButtonBar ButtonBar)

Overrides: UTUITabPage_Options.SetupButtonBar

Callback allowing the tabpage to setup the button bar for the current scene.