UE3:UTUITabPage_WeaponSettings (UT3)
![]() |
Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTUITabPage_Options >> UTUITabPage_WeaponSettings |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Tab page for a user's weapon settings.
Properties
WeaponPreferenceScene
Type: string
Reference to the weapon preference scene.
Default value: "UI_Scenes_ChrisBLayout.Scenes.WeaponPreference"
Subobjects
WidgetEventComponent
Class: Engine.UIComp_Event
Inherits from: UTUITabPage_Options.WidgetEventComponent
No new values.
Functions
Events
PostInitialize
Overrides: UTUITabPage_Options.PostInitialize
Post initialization event - Setup widget delegates.
Other instance functions
HandleInputKey
Overrides: UTTabPage.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
OnButtonBar_WeaponPreference
OnShowWeaponPreferenceScene
Displays the key binding scene.
OnShowWeaponPreferenceScene_Opened
Callback for when the weapon preference scene is opened.
SetupButtonBar
Overrides: UTUITabPage_Options.SetupButtonBar
Callback allowing the tabpage to setup the button bar for the current scene.
WeaponPreferencesChanged