UE3:UTUITabPage_WeaponSettings (UT3)

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UT3 Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTUITabPage_Options >> UTUITabPage_WeaponSettings
Package:
UTGame
Implemented interfaces:
UIDataStoreSubscriber

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Tab page for a user's weapon settings.

Properties

WeaponPreferenceScene

Type: string

Reference to the weapon preference scene.

Default value: "UI_Scenes_ChrisBLayout.Scenes.WeaponPreference"

Subobjects

WidgetEventComponent

Class: Engine.UIComp_Event

Inherits from: UTUITabPage_Options.WidgetEventComponent

No new values.

Functions

Events

PostInitialize

event PostInitialize ()

Overrides: UTUITabPage_Options.PostInitialize

Post initialization event - Setup widget delegates.

Other instance functions

HandleInputKey

function bool HandleInputKey (const out UIRoot.InputEventParameters EventParms)

Overrides: UTTabPage.HandleInputKey

Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)

Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).

This delegate is called BEFORE kismet is given a chance to process the input.

Parameters:

  • EventParms - information about the input event.

Returns:

TRUE to indicate that this input key was processed; no further processing will occur on this input key event.

OnButtonBar_WeaponPreference

function bool OnButtonBar_WeaponPreference (UIScreenObject InButton, int PlayerIndex)


OnShowWeaponPreferenceScene

function OnShowWeaponPreferenceScene ()

Displays the key binding scene.

OnShowWeaponPreferenceScene_Opened

function OnShowWeaponPreferenceScene_Opened (UIScene OpenedScene, bool bInitialActivation)

Callback for when the weapon preference scene is opened.

SetupButtonBar

function SetupButtonBar (UTUIButtonBar ButtonBar)

Overrides: UTUITabPage_Options.SetupButtonBar

Callback allowing the tabpage to setup the button bar for the current scene.

WeaponPreferencesChanged

function WeaponPreferencesChanged ()