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UE3:UTUITabPage_WeaponSettings (UT3)
Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTUITabPage_Options >> UTUITabPage_WeaponSettings |
Contents
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Tab page for a user's weapon settings.
Properties[edit]
WeaponPreferenceScene[edit]
Type: string
Reference to the weapon preference scene.
Default value: "UI_Scenes_ChrisBLayout.Scenes.WeaponPreference"
Subobjects[edit]
WidgetEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTUITabPage_Options.WidgetEventComponent
No new values.
Functions[edit]
Events[edit]
PostInitialize[edit]
Overrides: UTUITabPage_Options.PostInitialize
Post initialization event - Setup widget delegates.
Other instance functions[edit]
HandleInputKey[edit]
Overrides: UTTabPage.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
OnButtonBar_WeaponPreference[edit]
OnShowWeaponPreferenceScene[edit]
Displays the key binding scene.
OnShowWeaponPreferenceScene_Opened[edit]
Callback for when the weapon preference scene is opened.
SetupButtonBar[edit]
Overrides: UTUITabPage_Options.SetupButtonBar
Callback allowing the tabpage to setup the button bar for the current scene.