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UE3:UTVehicleCantCarryFlagMessage (UDK)
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Revision as of 11:47, 6 November 2009 by (Talk)
Object >> LocalMessage >> UTLocalMessage >> UTVehicleCantCarryFlagMessage |
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
FlagAnnouncement
Type: SoundNodeWave
Default value: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_YouCannotCarryTheFlagInThisVehicle'
FlagMessage
Type: string
Modifiers: localized
Default value: "You cannot carry the flag in this vehicle"
OrbAnnouncement
Type: SoundNodeWave
Default value: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_YouCannotCarryTheOrbInThisVehicle'
OrbMessage
Type: string
Modifiers: localized
Default value: "You cannot carry the Orb in this vehicle"
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
DrawColor |
|
||||||||||
FontSize | 1 | ||||||||||
MessageArea | 2 |
Static functions
AnnouncementLevel
Overrides: UTLocalMessage.AnnouncementLevel
AnnouncementSound
static function SoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)
Overrides: UTLocalMessage.AnnouncementSound
ClientReceive
static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive
GetString
static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString