I'm a doctor, not a mechanic

UE3:UTVehicleCantCarryFlagMessage (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> LocalMessage >> UTLocalMessage >> UTVehicleCantCarryFlagMessage
Package: 
UTGame
This class in other games:
UT3

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

FlagAnnouncement

Type: SoundNodeWave


Default value: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_YouCannotCarryTheFlagInThisVehicle'

FlagMessage

Type: string

Modifiers: localized


Default value: "You cannot carry the flag in this vehicle"

OrbAnnouncement

Type: SoundNodeWave


Default value: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_YouCannotCarryTheOrbInThisVehicle'

OrbMessage

Type: string

Modifiers: localized


Default value: "You cannot carry the Orb in this vehicle"

Default values

Property Value
DrawColor
Member Value
A 255
B 255
G 160
R 0
FontSize 1
MessageArea 2

Static functions

AnnouncementLevel

static function byte AnnouncementLevel (byte MessageIndex)

Overrides: UTLocalMessage.AnnouncementLevel


AnnouncementSound

static function SoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)

Overrides: UTLocalMessage.AnnouncementSound


ClientReceive

static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetString

static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString