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UE3:UTVehicleCantCarryFlagMessage (UT3)
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Revision as of 07:40, 23 May 2008 by (Talk)
Object >> LocalMessage >> UTLocalMessage >> UTVehicleCantCarryFlagMessage |
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
FlagAnnouncement[edit]
Type: SoundNodeWave
Default value: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_YouCannotCarryTheFlagInThisVehicle'
FlagMessage[edit]
Type: string
Modifiers: localized
Default value: "You cannot carry the flag in this vehicle"
OrbAnnouncement[edit]
Type: SoundNodeWave
Default value: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_YouCannotCarryTheOrbInThisVehicle'
OrbMessage[edit]
Type: string
Modifiers: localized
Default value: "You cannot carry the Orb in this vehicle"
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
DrawColor |
|
||||||||||
FontSize | 1 | ||||||||||
MessageArea | 2 |
Static functions[edit]
AnnouncementLevel[edit]
Overrides: UTLocalMessage.AnnouncementLevel
AnnouncementSound[edit]
static function SoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)
Overrides: UTLocalMessage.AnnouncementSound
ClientReceive[edit]
static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive
GetString[edit]
static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString