I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE3:UTVehicleCantCarryFlagMessage (UT3)
Object >> LocalMessage >> UTLocalMessage >> UTVehicleCantCarryFlagMessage |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
FlagAnnouncement[edit]
Type: SoundNodeWave
Default value: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_YouCannotCarryTheFlagInThisVehicle'
FlagMessage[edit]
Type: string
Modifiers: localized
Default value: "You cannot carry the flag in this vehicle"
OrbAnnouncement[edit]
Type: SoundNodeWave
Default value: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_YouCannotCarryTheOrbInThisVehicle'
OrbMessage[edit]
Type: string
Modifiers: localized
Default value: "You cannot carry the Orb in this vehicle"
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
DrawColor |
|
||||||||||
FontSize | 1 | ||||||||||
MessageArea | 2 |
Static functions[edit]
AnnouncementLevel[edit]
Overrides: UTLocalMessage.AnnouncementLevel
AnnouncementSound[edit]
Overrides: UTLocalMessage.AnnouncementSound
ClientReceive[edit]
Overrides: LocalMessage.ClientReceive
GetString[edit]
Overrides: LocalMessage.GetString