Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:UTVehicleFactory_Fury (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> NavigationPoint >> UTVehicleFactory >> UTVehicleFactory_Fury |
- Package:
- UTGameContent
Vehicle factory for the Fury. (UTVehicle_Fury_Content)
Default values[edit]
Property | Value |
---|---|
Components[0] | ArrowComponent'Arrow' |
Components[1] | CylinderComponent'CollisionCylinder' |
Components[2] | PathRenderingComponent'PathRenderer' |
Components[3] | SkeletalMeshComponent'SVehicleMesh' |
VehicleClassPath | "UTGameContent.UTVehicle_Fury_Content" |
Subobjects[edit]
Arrow[edit]
Class: Engine.ArrowComponent
Inherits from: UTVehicleFactory.Arrow
No new values.
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTVehicleFactory.CollisionCylinder
Property | Value |
---|---|
CollisionHeight | 240.0 |
CollisionRadius | 384.0 |
PathRenderer[edit]
Class: Engine.PathRenderingComponent
Inherits from: UTVehicleFactory.PathRenderer
No new values.
SVehicleMesh[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTVehicleFactory.SVehicleMesh
Property | Value |
---|---|
SkeletalMesh | SkeletalMesh'VH_Fury.Mesh.SK_VH_Fury' |