I love the smell of UnrealEd crashing in the morning. – tarquin
UE3:UTVehicleFactory_Leviathan (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> NavigationPoint >> UTVehicleFactory >> UTVehicleFactory_Leviathan |
- Package:
- UTGameContent
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value |
---|---|
Components[0] | ArrowComponent'Arrow' |
Components[1] | CylinderComponent'CollisionCylinder' |
Components[2] | PathRenderingComponent'PathRenderer' |
Components[3] | SkeletalMeshComponent'SVehicleMesh' |
DrawScale | 1.5 |
VehicleClassPath | "UTGameContent.UTVehicle_Leviathan_Content" |
Subobjects[edit]
Arrow[edit]
Class: Engine.ArrowComponent
Inherits from: UTVehicleFactory.Arrow
No new values.
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTVehicleFactory.CollisionCylinder
Property | Value |
---|---|
CollisionHeight | 150.0 |
CollisionRadius | 450.0 |
PathRenderer[edit]
Class: Engine.PathRenderingComponent
Inherits from: UTVehicleFactory.PathRenderer
No new values.
SVehicleMesh[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTVehicleFactory.SVehicleMesh
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
SkeletalMesh | SkeletalMesh'VH_Leviathan.Mesh.SK_VH_Leviathan' | ||||||||
Translation |
|
Instance functions[edit]
RenderMapIcon[edit]
simulated function RenderMapIcon (UTMapInfo MP, Canvas Canvas, UTPlayerController PlayerOwner, Object.LinearColor FinalColor)
Overrides: UTVehicleFactory.RenderMapIcon