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Difference between revisions of "UE3:UTVehicleFactory Leviathan (UT3)"

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| {{tl|Components||Actor internal variables}}[3]
 
| {{tl|Components||Actor internal variables}}[3]
 
| {{cl|SkeletalMeshComponent}}'{{tl|SVehicleMesh}}'
 
| {{cl|SkeletalMeshComponent}}'{{tl|SVehicleMesh}}'
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| {{tl|VehicleClassPath||UTVehicleFactory}}
 
| {{tl|VehicleClassPath||UTVehicleFactory}}
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Latest revision as of 07:40, 23 May 2008

UT3 Object >> Actor >> NavigationPoint >> UTVehicleFactory >> UTVehicleFactory_Leviathan
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
Components[0] ArrowComponent'Arrow'
Components[1] CylinderComponent'CollisionCylinder'
Components[2] PathRenderingComponent'PathRenderer'
Components[3] SkeletalMeshComponent'SVehicleMesh'
DrawScale 1.5
VehicleClassPath "UTGameContent.UTVehicle_Leviathan_Content"

Subobjects[edit]

Arrow[edit]

Class: Engine.ArrowComponent

Inherits from: UTVehicleFactory.Arrow

No new values.

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTVehicleFactory.CollisionCylinder

Property Value
CollisionHeight 150.0
CollisionRadius 450.0

PathRenderer[edit]

Class: Engine.PathRenderingComponent

Inherits from: UTVehicleFactory.PathRenderer

No new values.

SVehicleMesh[edit]

Class: Engine.SkeletalMeshComponent

Inherits from: UTVehicleFactory.SVehicleMesh

Property Value
SkeletalMesh SkeletalMesh'VH_Leviathan.Mesh.SK_VH_Leviathan'
Translation
Member Value
X 0.0
Y 0.0
Z -100.0

Instance functions[edit]

RenderMapIcon[edit]

simulated function RenderMapIcon (UTMapInfo MP, Canvas Canvas, UTPlayerController PlayerOwner, Object.LinearColor FinalColor)

Overrides: UTVehicleFactory.RenderMapIcon