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UE3:UTVehicleKillMessage (UT3)
Object >> LocalMessage >> UTLocalMessage >> UTVehicleKillMessage |
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Properties
KillSounds
Type: SoundNodeWave
Array size: 8
Default value, index 0: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_Roadkill'
Default value, index 1: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_HitAndRun'
Default value, index 2: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_RoadRage'
Default value, index 3: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_VehicularManslaughter'
Default value, index 4: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_Pancake'
Default value, index 5: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_EagleEye'
Default value, index 6: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_TopGun'
Default value, index 7: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_RoadRampage'
KillString
Type: string
Array size: 8
Modifiers: localized
Default value, index 0: "Road Kill!"
Default value, index 1: "Hit and Run!"
Default value, index 2: "Road Rage!"
Default value, index 3: "Vehicular Manslaughter!"
Default value, index 4: "Pancake!"
Default value, index 5: "Eagle Eye!"
Default value, index 6: "Top Gun!"
Default value, index 7: "Road Rampage!"
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AnnouncementPriority | 10 | ||||||||||
bIsUnique | True | ||||||||||
DrawColor |
|
||||||||||
FontSize | 2 | ||||||||||
MessageArea | 3 |
Static functions
AnnouncementSound
Overrides: UTLocalMessage.AnnouncementSound
ClientReceive
Overrides: LocalMessage.ClientReceive
GetString
Overrides: LocalMessage.GetString