My program doesn't have bugs. It just develops random features.
Difference between revisions of "UE3:UTVehicleMessage (UT3)"
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| {{tl|bIsPartiallyUnique||LocalMessage}} | | {{tl|bIsPartiallyUnique||LocalMessage}} |
Latest revision as of 07:14, 16 August 2009
Object >> LocalMessage >> UTLocalMessage >> UTVehicleMessage |
Special vehicle-related messages, such as hijack announcements and blocked vehicle spawn notifications.
Properties[edit]
CustomMessageArea[edit]
Unused.
DrawColors[edit]
Type: array<Object.Color>
HUD colors for the various messages.
Default value, index 0:
Member | Value |
---|---|
A | 255 |
B | 128 |
G | 255 |
R | 255 |
Default value, index 1:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 160 |
R | 0 |
Default value, index 2:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 0 |
R | 255 |
Default value, index 3:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 0 |
R | 255 |
Default value, index 4:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
Default value, index 5:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
MessageAnnouncements[edit]
Type: array<SoundNodeWave>
Announcement sounds for the various messages.
Default value, index 4: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_Hijacked'
Default value, index 5: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_CarJacked'
MessageText[edit]
Modifiers: localized
The message strings.
Default value, index 0: "Viper self destruct system not yet engaged."
Default value, index 1: "Vehicle is Locked."
Default value, index 2: "You are in the way of a vehicle spawning."
Default value, index 3: "Leviathan is online."
Default value, index 4: "Hijacked!"
Default value, index 5: "Carjacked!"
Default values[edit]
Property | Value |
---|---|
AnnouncementPriority | 5 |
bIsPartiallyUnique | True |
FontSize | 2 |
MessageArea | 2 |
Static functions[edit]
AnnouncementLevel[edit]
Overrides: UTLocalMessage.AnnouncementLevel
Returns announcer level 2 for all messages.
AnnouncementSound[edit]
Overrides: UTLocalMessage.AnnouncementSound
Returns the announcement sound for the specified message.
ClientReceive[edit]
Overrides: LocalMessage.ClientReceive
Plays the received message's corresponding announcement, if the message has an announcement sound.
GetColor[edit]
Overrides: LocalMessage.GetColor
Returns the specified message's corresponding HUD color.
GetString[edit]
Overrides: LocalMessage.GetString
Returns the specified message's corresponding message text.