Always snap to grid
UE3:UTVehicleSimHoverTank (UT3)
Object >> Component >> ActorComponent >> SVehicleSimBase >> UTVehicleSimHoverTank |
- Package:
- UTGame
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'UTVehicleSimHoverTank'[edit]
bStabilizeStops[edit]
Type: bool
If bStabilizeStops=true, forces are applied to attempt to keep the vehicle from moving when it is stopped
bTurnInPlaceOnSteer[edit]
Type: bool
If true, tank will turn in place when just steering is applied.
Default value: True
DrivingGroundDist[edit]
Type: float
Ground distance when driving
Default value: 60.0
LatDamping[edit]
Type: float
LongDamping[edit]
Type: float
MaxReverseForce[edit]
Type: float
MaxThrustForce[edit]
Type: float
ParkedGroundDist[edit]
Type: float
Ground distance when parked
Default value: 20.0
StabilizationForceMultiplier[edit]
Type: float
Stabilization force multiplier when bStabilizeStops=true
StopThreshold[edit]
Type: float
TurnDamping[edit]
Type: float
TurnTorqueMax[edit]
Type: float
Internal variables[edit]
bHeadingInitialized[edit]
Type: bool
If ForcedDirection heading has been initialized
bWasReversedSteering[edit]
Type: bool
CurrentGroundDist[edit]
Type: float
current ground dist (smoothly interpolates to desired dist
Default value: 20.0
CurrentStabilizationMultiplier[edit]
Type: float
modified based on whether velocity is decreasing acceptably due to stabilization
GroundDistAdjustSpeed[edit]
Type: float
Default value: 20.0
OldVelocity[edit]
Type: Object.Vector
OldVelocity saved to monitor stabilization
StoppedBrakeTorque[edit]
Type: float
When not driving, braking torque to apply to wheels.
Default value: 5.0
TargetHeading[edit]
Type: float
WheelAdjustFactor[edit]
Type: float