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UE3:UTVehicleSimHoverboard (UT3)
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Object >> Component >> ActorComponent >> SVehicleSimBase >> UTVehicleSimHoverboard |
Contents
- 1 Properties
- 1.1 Property group 'UTVehicleSimHoverboard'
- 1.1.1 FlyingTowRelVelDamping
- 1.1.2 FlyingTowTurnDamping
- 1.1.3 LatDamping
- 1.1.4 LongDamping
- 1.1.5 MaxReverseForce
- 1.1.6 MaxReverseVelocity
- 1.1.7 MaxRiseForce
- 1.1.8 MaxStrafeForce
- 1.1.9 MaxThrustForce
- 1.1.10 MaxTurnTorque
- 1.1.11 MaxUphillHelpThrust
- 1.1.12 SpinTurnTorqueScale
- 1.1.13 StopThreshold
- 1.1.14 TowRelVelDamping
- 1.1.15 TurnDampingSpeedFunc
- 1.1.16 TurnTorqueFactor
- 1.1.17 UphillHelpThrust
- 1.2 Internal variables
- 1.1 Property group 'UTVehicleSimHoverboard'
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Properties
Property group 'UTVehicleSimHoverboard'
FlyingTowRelVelDamping
Type: float
FlyingTowTurnDamping
Type: float
LatDamping
Type: float
LongDamping
Type: float
MaxReverseForce
Type: float
MaxReverseVelocity
Type: float
MaxRiseForce
Type: float
MaxStrafeForce
Type: float
MaxThrustForce
Type: float
MaxTurnTorque
Type: float
MaxUphillHelpThrust
Type: float
Max value of extra uphill help force.
SpinTurnTorqueScale
Type: float
StopThreshold
Type: float
TowRelVelDamping
Type: float
TurnDampingSpeedFunc
Type: Object.InterpCurveFloat
TurnTorqueFactor
Type: float
UphillHelpThrust
Type: float
Scaling of extra help given based on the steepness of the hill you are going up.
Internal variables
bIsOverDeepWater
Type: bool
Set to true when hoverboard is over deep water and is not receiving any thrust.