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UE3:UTVehicle_Goliath properties (UT3)

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UT3 Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_Goliath (properties)

;Other member categories for this class::UTVehicle Goliath defaults, UTVehicle Goliath Content defaults

Properties

AntennaBeamControl

Type: UTSkelControl_CantileverBeam

The Cantilever Beam that is the Antenna itself

AntennaMesh

Type: SkeletalMeshComponent


GunnerFlashLocation

Type: Object.Vector

Modifiers: repnotify


GunnerWeaponRotation

Type: Object.Rotator

Modifiers: repnotify


LeftBigWheel

Type: name


Default value: 'wheel_LHS_01_Cont'

LeftSmallWheels

Type: name

Array size: 3


Default value, index 0: 'wheel_LHS_03_Cont'

Default value, index 1: 'wheel_LHS_04_Cont'

Default value, index 2: 'Whell_LHS_06_07_08_Cont'

LeftTeamMaterials

Type: MaterialInstanceConstant

Array size: 2

Modifiers: protected


LeftTreadMaterialInstance

Type: MaterialInstanceConstant

Modifiers: protected


LeftTreadSpeed

Type: float


MachineGunAmbient

Type: AudioComponent

ambient sound component for machine gun

MachineGunStopSound

Type: SoundCue

Sound to play when maching gun stops firing.

PitchParamName

Type: name


Default value: 'PitchModulationParam'

RightBigWheel

Type: name


Default value: 'wheel_RHS_01_Cont'

RightSmallWheels

Type: name

Array size: 3


Default value, index 0: 'wheel_RHS_03_Cont'

Default value, index 1: 'wheel_RHS_04_Cont'

Default value, index 2: 'Wheel_RHS_06_07_08_Cont'

RightTeamMaterials

Type: MaterialInstanceConstant

Array size: 2

Modifiers: protected


RightTreadMaterialInstance

Type: MaterialInstanceConstant

Modifiers: protected


RightTreadSpeed

Type: float


TrackSound

Type: AudioComponent


TrackSoundParamScale

Type: float


TreadSpeedParameterName

Type: name

material parameter controlling tread panner speed

VolumeParamName

Type: name


Default value: 'VolumeModulationParam'

Default values

See UTVehicle_Goliath defaults.