I don't need to test my programs. I have an error-correcting modem.
UE3:UTVehicle_Leviathan_Content properties (UT3)
Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_Deployable >> UTVehicle_Leviathan >> UTVehicle_Leviathan_Content (properties) |
;Other member categories for this class::UTVehicle Leviathan Content defaults
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Properties[edit]
BurnOutMaterialLeviathan[edit]
Type: array<MaterialInterface>
The set of all MIs for the Leviathan for both teams *
Default value, index 0: MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Red_Turret_BO'
Default value, index 1: MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Red_1_BO'
Default value, index 2: MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Red_2_BO'
Default value, index 3: MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Red_Turret_BO'
Default value, index 4: MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Red_Turret_BO'
Default value, index 5: MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Red_Turret_BO'
Default value, index 6: MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Blue_Turret_BO'
Default value, index 7: MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Blue_1_BO'
Default value, index 8: MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Blue_2_BO'
Default value, index 9: MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Blue_Turret_BO'
Default value, index 10: MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Blue_Turret_BO'
Default value, index 11: MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Blue_Turret_BO'