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UE3:UTVehicle_Leviathan internal variables (UT3)
Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_Deployable >> UTVehicle_Leviathan (internal variables) |
Contents
- 1 Internal variables
- 1.1 BeamEndpointVarName
- 1.2 BeamTemplate
- 1.3 bFreezeMainGunRotation
- 1.4 BigBeamEmitter
- 1.5 BigBeamEndpointVarName
- 1.6 BigBeamFireSound
- 1.7 BigBeamSocket
- 1.8 BigBeamTemplate
- 1.9 CachedTurrets
- 1.10 DriverTurretPivot
- 1.11 ExtraPassengerTeamBeaconOffset
- 1.12 LastBotFireTime
- 1.13 LFTurretFlashCount
- 1.14 LFTurretFlashLocation
- 1.15 LFTurretHealth
- 1.16 LFTurretWeaponRotation
- 1.17 LRTurretFlashCount
- 1.18 LRTurretFlashLocation
- 1.19 LRTurretHealth
- 1.20 LRTurretWeaponRotation
- 1.21 MainTurretPivot
- 1.22 MaxTurretHealth
- 1.23 NotifyDamage
- 1.24 OldFlashStatus
- 1.25 OldTurretDeathStatus
- 1.26 OldTurretVisStatus
- 1.27 OldVisStatus
- 1.28 PassengerPRIFour
- 1.29 PassengerPRIThree
- 1.30 PassengerPRITwo
- 1.31 RFTurretFlashCount
- 1.32 RFTurretFlashLocation
- 1.33 RFTurretHealth
- 1.34 RFTurretWeaponRotation
- 1.35 RRTurretFlashCount
- 1.36 RRTurretFlashLocation
- 1.37 RRTurretHealth
- 1.38 RRTurretWeaponRotation
- 1.39 RumbleCameraAnim
- 1.40 RumbleRange
- 1.41 Shield
- 1.42 ShieldClass
- 1.43 ShieldStatus
- 1.44 TeamMatSec
- 1.45 TurretActivate
- 1.46 TurretDeactivate
- 1.47 TurretExplosionSound
- 1.48 TurretExplosionTemplate
- 1.49 TurretMaterial
- 1.50 TurretStatus
;Other member categories for this class::UTVehicle Leviathan instance functions, UTVehicle Leviathan Content defaults, UTVehicle Leviathan Content properties
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Internal variables[edit]
BeamEndpointVarName[edit]
Type: name
BeamTemplate[edit]
Type: ParticleSystem
These are the turret Shock Beams
bFreezeMainGunRotation[edit]
Type: bool
Modifiers: repnotify
Indicates big gun is firing.
BigBeamEmitter[edit]
Type: ParticleSystemComponent
BigBeamEndpointVarName[edit]
Type: name
BigBeamFireSound[edit]
Type: SoundCue
BigBeamSocket[edit]
Type: name
BigBeamTemplate[edit]
Type: ParticleSystem
This is the primary beam emitter
CachedTurrets[edit]
Type: UTSkelControl_TurretConstrained
Array size: 4
DriverTurretPivot[edit]
Type: name
ExtraPassengerTeamBeaconOffset[edit]
Type: Object.Vector
Array size: 3
Default value, index 0:
Member | Value |
---|---|
X | 250.0 |
Y | 140.0 |
Z | 250.0 |
Default value, index 1:
Member | Value |
---|---|
X | -350.0 |
Y | -140.0 |
Z | 230.0 |
Default value, index 2:
Member | Value |
---|---|
X | -350.0 |
Y | 140.0 |
Z | 230.0 |
LastBotFireTime[edit]
Type: float
Last time a bot fired the main cannon
LFTurretFlashCount[edit]
Type: byte
Modifiers: repnotify
LFTurretFlashLocation[edit]
Type: Object.Vector
Modifiers: repnotify
LFTurretHealth[edit]
Type: int
Default value: 1000
LFTurretWeaponRotation[edit]
Type: Object.Rotator
Modifiers: repnotify
LRTurretFlashCount[edit]
Type: byte
Modifiers: repnotify
LRTurretFlashLocation[edit]
Type: Object.Vector
Modifiers: repnotify
LRTurretHealth[edit]
Type: int
Default value: 1000
LRTurretWeaponRotation[edit]
Type: Object.Rotator
Modifiers: repnotify
MainTurretPivot[edit]
Type: name
MaxTurretHealth[edit]
Type: int
Default value: 1000
NotifyDamage[edit]
Type: int
Accumulate damage, and only notify periodically
OldFlashStatus[edit]
Type: byte
OldTurretDeathStatus[edit]
Type: byte
OldTurretVisStatus[edit]
Type: byte
OldVisStatus[edit]
Type: byte
PassengerPRIFour[edit]
Type: UTPlayerReplicationInfo
PRI of player in 2nd passenger turret
PassengerPRIThree[edit]
Type: UTPlayerReplicationInfo
PRI of player in 2nd passenger turret
PassengerPRITwo[edit]
Type: UTPlayerReplicationInfo
PRI of player in 2nd passenger turret
RFTurretFlashCount[edit]
Type: byte
Modifiers: repnotify
RFTurretFlashLocation[edit]
Type: Object.Vector
Modifiers: repnotify
RFTurretHealth[edit]
Type: int
Default value: 1000
RFTurretWeaponRotation[edit]
Type: Object.Rotator
Modifiers: repnotify
RRTurretFlashCount[edit]
Type: byte
Modifiers: repnotify
RRTurretFlashLocation[edit]
Type: Object.Vector
Modifiers: repnotify
RRTurretHealth[edit]
Type: int
Default value: 1000
RRTurretWeaponRotation[edit]
Type: Object.Rotator
Modifiers: repnotify
RumbleCameraAnim[edit]
Type: CameraAnim
Camera anim to play when player is close to leviathan.
RumbleRange[edit]
Type: float
Range from leviathan to play rumble.
Shield[edit]
Type: UTVehicleShield
Array size: 4
ShieldClass[edit]
Type: class<UTVehicleShield>
ShieldStatus[edit]
Type: byte
Modifiers: repnotify
TeamMatSec[edit]
Type: array<MaterialInterface>
secondary material for team skins
TurretActivate[edit]
Type: SoundCue
TurretDeactivate[edit]
Type: SoundCue
TurretExplosionSound[edit]
Type: SoundCue
TurretExplosionTemplate[edit]
Type: ParticleSystem
particle effect played when a turret is destroyed
TurretMaterial[edit]
Type: MaterialInterface
Array size: 2
template for the turrets
TurretStatus[edit]
Type: byte
Modifiers: repnotify