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UE3:UTVehicle_Leviathan internal variables (UT3)
Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_Deployable >> UTVehicle_Leviathan (internal variables) |
Contents
- 1 Internal variables
- 1.1 BeamEndpointVarName
- 1.2 BeamTemplate
- 1.3 bFreezeMainGunRotation
- 1.4 BigBeamEmitter
- 1.5 BigBeamEndpointVarName
- 1.6 BigBeamFireSound
- 1.7 BigBeamSocket
- 1.8 BigBeamTemplate
- 1.9 CachedTurrets
- 1.10 DriverTurretPivot
- 1.11 ExtraPassengerTeamBeaconOffset
- 1.12 LFTurretFlashCount
- 1.13 LFTurretFlashLocation
- 1.14 LFTurretHealth
- 1.15 LFTurretWeaponRotation
- 1.16 LRTurretFlashCount
- 1.17 LRTurretFlashLocation
- 1.18 LRTurretHealth
- 1.19 LRTurretWeaponRotation
- 1.20 MainTurretPivot
- 1.21 MaxTurretHealth
- 1.22 NotifyDamage
- 1.23 OldFlashStatus
- 1.24 OldTurretDeathStatus
- 1.25 OldTurretVisStatus
- 1.26 OldVisStatus
- 1.27 PassengerPRIFour
- 1.28 PassengerPRIThree
- 1.29 PassengerPRITwo
- 1.30 RFTurretFlashCount
- 1.31 RFTurretFlashLocation
- 1.32 RFTurretHealth
- 1.33 RFTurretWeaponRotation
- 1.34 RRTurretFlashCount
- 1.35 RRTurretFlashLocation
- 1.36 RRTurretHealth
- 1.37 RRTurretWeaponRotation
- 1.38 RumbleCameraAnim
- 1.39 RumbleRange
- 1.40 Shield
- 1.41 ShieldClass
- 1.42 ShieldStatus
- 1.43 TeamMatSec
- 1.44 TurretActivate
- 1.45 TurretDeactivate
- 1.46 TurretExplosionSound
- 1.47 TurretExplosionTemplate
- 1.48 TurretMaterial
- 1.49 TurretStatus
;Other member categories for this class::UTVehicle Leviathan instance functions, UTVehicle Leviathan Content defaults, UTVehicle Leviathan Content properties
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Internal variables
BeamEndpointVarName
Type: name
BeamTemplate
Type: ParticleSystem
These are the turret Shock Beams
bFreezeMainGunRotation
Type: bool
Modifiers: repnotify
Indicates big gun is firing.
BigBeamEmitter
Type: ParticleSystemComponent
BigBeamEndpointVarName
Type: name
BigBeamFireSound
Type: SoundCue
BigBeamSocket
Type: name
BigBeamTemplate
Type: ParticleSystem
This is the primary beam emitter
CachedTurrets
Type: UTSkelControl_TurretConstrained
Array size: 4
DriverTurretPivot
Type: name
ExtraPassengerTeamBeaconOffset
Type: Object.Vector
Array size: 3
LFTurretFlashCount
Type: byte
Modifiers: repnotify
LFTurretFlashLocation
Type: Object.Vector
Modifiers: repnotify
LFTurretHealth
Type: int
Default value: 1000
LFTurretWeaponRotation
Type: Object.Rotator
Modifiers: repnotify
LRTurretFlashCount
Type: byte
Modifiers: repnotify
LRTurretFlashLocation
Type: Object.Vector
Modifiers: repnotify
LRTurretHealth
Type: int
Default value: 1000
LRTurretWeaponRotation
Type: Object.Rotator
Modifiers: repnotify
MainTurretPivot
Type: name
MaxTurretHealth
Type: int
Default value: 1000
NotifyDamage
Type: int
Accumulate damage, and only notify periodically
OldFlashStatus
Type: byte
OldTurretDeathStatus
Type: byte
OldTurretVisStatus
Type: byte
OldVisStatus
Type: byte
PassengerPRIFour
Type: UTPlayerReplicationInfo
PRI of player in 2nd passenger turret
PassengerPRIThree
Type: UTPlayerReplicationInfo
PRI of player in 2nd passenger turret
PassengerPRITwo
Type: UTPlayerReplicationInfo
PRI of player in 2nd passenger turret
RFTurretFlashCount
Type: byte
Modifiers: repnotify
RFTurretFlashLocation
Type: Object.Vector
Modifiers: repnotify
RFTurretHealth
Type: int
Default value: 1000
RFTurretWeaponRotation
Type: Object.Rotator
Modifiers: repnotify
RRTurretFlashCount
Type: byte
Modifiers: repnotify
RRTurretFlashLocation
Type: Object.Vector
Modifiers: repnotify
RRTurretHealth
Type: int
Default value: 1000
RRTurretWeaponRotation
Type: Object.Rotator
Modifiers: repnotify
RumbleCameraAnim
Type: CameraAnim
Camera anim to play when player is close to leviathan.
RumbleRange
Type: float
Range from leviathan to play rumble.
Shield
Type: UTVehicleShield
Array size: 4
ShieldClass
Type: class<UTVehicleShield>
ShieldStatus
Type: byte
Modifiers: repnotify
TeamMatSec
Type: array<MaterialInterface>
secondary material for team skins
TurretActivate
Type: SoundCue
TurretDeactivate
Type: SoundCue
TurretExplosionSound
Type: SoundCue
TurretExplosionTemplate
Type: ParticleSystem
particle effect played when a turret is destroyed
TurretMaterial
Type: MaterialInterface
Array size: 2
template for the turrets
TurretStatus
Type: byte
Modifiers: repnotify