Cogito, ergo sum
UE3:UTVehicle_Nemesis properties (UT3)
Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_Nemesis (properties) |
Contents
- 1 Properties
- 1.1 Property group 'Movement'
- 1.2 Internal variables
- 1.2.1 BeamTemplate
- 1.2.2 bRiseReset
- 1.2.3 bTransitionCameraScale
- 1.2.4 CrouchBlend
- 1.2.5 DrivingControllers
- 1.2.6 EnterExitSequence
- 1.2.7 LastTurretHeightSetting
- 1.2.8 LastTurretHeightTransitionTime
- 1.2.9 LoweredCamShake
- 1.2.10 LoweredFOV
- 1.2.11 OrbPoweredUpParticle
- 1.2.12 OrbPoweredUpParticle_Blue
- 1.2.13 PowerOrbColorOff_Blue
- 1.2.14 PowerOrbColorOff_Red
- 1.2.15 PowerOrbColorOn_Blue
- 1.2.16 PowerOrbColorOn_Red
- 1.2.17 RegularOrb
- 1.2.18 RegularOrb_Blue
- 1.2.19 TurretAudioComponent
- 1.2.20 TurretHeightControllers
- 1.2.21 TurretHeightSetting
- 1.2.22 TurretLowerSound
- 1.2.23 TurretRaiseSound
- 1.3 Default values
;Other member categories for this class::UTVehicle Nemesis defaults
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties[edit]
Property group 'Movement'[edit]
FastCamTransitionTime[edit]
Type: float
time to transition to lowered camera mode
Default value: 0.5
LoweredCameraLag[edit]
Type: float
camera lag when in crouched mode
Default value: 0.015
LoweredCameraOffset[edit]
Type: Object.Vector
BaseCameraOffset to use when lowered
Default value:
Member | Value |
---|---|
X | -50.0 |
Y | 0.0 |
Z | 80.0 |
LoweredCameraScale[edit]
Type: float
CameraScale to use when lowered
Default value: 0.35
LoweredEngineForce[edit]
Type: float
Engine force when lowered
Default value: 2000.0
LoweredMaxSpeed[edit]
Type: float
max speed when lowered
Default value: 1100.0
NormalEngineForce[edit]
Type: float
Normal engine force
Default value: 2000.0
NormalMaxSpeed[edit]
Type: float
Normal max speed
Default value: 500.0
RaisedEngineForce[edit]
Type: float
Engine force when raised
Default value: 2000.0
RaisedFiringRate[edit]
Type: float
Firing rate increase when raised
Default value: 0.75
RaisedMaxSpeed[edit]
Type: float
max speed when raised
Default value: 200.0
Internal variables[edit]
BeamTemplate[edit]
Type: ParticleSystem
The Template of the Beam to use
Default value: ParticleSystem'VH_Nemesis.Effects.P_VH_Nemesis_NewBeam'
bRiseReset[edit]
Type: bool
bRiseReset becomes true when rise becomes zero again after a posture transition, allowing toggling of postures with same key
bTransitionCameraScale[edit]
Type: bool
true when want to transition camera back out of lowered camera mode
CrouchBlend[edit]
Type: AnimNodeBlend
DrivingControllers[edit]
Type: array<SkelControlBase>
skeletal controllers that should only be enabled when someone is driving the vehicle
EnterExitSequence[edit]
Type: AnimNodeSequence
animation for entering/exiting the vehicle
LastTurretHeightSetting[edit]
Type: ETurretHeightSetting
LastTurretHeightTransitionTime[edit]
Type: float
Last Turret Height setting transition start time
LoweredCamShake[edit]
Type: CameraAnim
Camera shake to play when going lowered
Default value: CameraAnim'Camera_FX.VH_Nemesis.C_VH_Nemesis_Ground_Rumble'
LoweredFOV[edit]
Type: float
FOV when lowered
Default value: 90.0
OrbPoweredUpParticle[edit]
Type: ParticleSystem
The particle system to use when in the raised position
Default value: ParticleSystem'VH_Nemesis.Effects.P_Power_Ball_Raised'
OrbPoweredUpParticle_Blue[edit]
Type: ParticleSystem
Default value: ParticleSystem'VH_Nemesis.Effects.P_Power_Ball_Raised_Blue'
PowerOrbColorOff_Blue[edit]
Type: Object.LinearColor
Default value:
Member | Value |
---|---|
A | 1.0 |
B | 14.0 |
G | 3.75 |
R | 0.9 |
PowerOrbColorOff_Red[edit]
Type: Object.LinearColor
Default value:
Member | Value |
---|---|
A | 1.0 |
B | 0.9 |
G | 3.75 |
R | 14.0 |
PowerOrbColorOn_Blue[edit]
Type: Object.LinearColor
Default value:
Member | Value |
---|---|
A | 1.0 |
B | 0.75 |
G | 0.07 |
R | 0.0 |
PowerOrbColorOn_Red[edit]
Type: Object.LinearColor
Nemesis has a material which has colors for on and off and then a switch to flip between them *
Default value:
Member | Value |
---|---|
A | 1.0 |
B | 0.0 |
G | 0.07 |
R | 0.75 |
RegularOrb[edit]
Type: ParticleSystem
The particle system to use otherwise
Default value: ParticleSystem'VH_Nemesis.Effects.P_Power_Ball'
RegularOrb_Blue[edit]
Type: ParticleSystem
Default value: ParticleSystem'VH_Nemesis.Effects.P_Power_Ball_Blue'
TurretAudioComponent[edit]
Type: AudioComponent
audio component to play raise/lower sounds on
Default value: AudioComponent'TurretSound'
TurretHeightControllers[edit]
Type: array<SkelControlBase>
skeletal controllers that control the height of the turret
TurretHeightSetting[edit]
Type: ETurretHeightSetting
Modifiers: repnotify
TurretLowerSound[edit]
Type: SoundCue
sounds for raising and lowering the turret
Default value: SoundCue'A_Vehicle_Nemesis.Cue.A_Vehicle_Nemesis_TurretCrouchCue'
TurretRaiseSound[edit]
Type: SoundCue
sounds for raising and lowering the turret
Default value: SoundCue'A_Vehicle_Nemesis.Cue.A_Vehicle_Nemesis_TurretExtendCue'