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UE3:UTVehicle_Nemesis properties (UT3)

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UT3 Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_Nemesis (properties)

;Other member categories for this class::UTVehicle Nemesis defaults

Properties[edit]

Property group 'Movement'[edit]

FastCamTransitionTime[edit]

Type: float

time to transition to lowered camera mode

Default value: 0.5

LoweredCameraLag[edit]

Type: float

camera lag when in crouched mode

Default value: 0.015

LoweredCameraOffset[edit]

Type: Object.Vector

BaseCameraOffset to use when lowered

Default value:

Member Value
X -50.0
Y 0.0
Z 80.0

LoweredCameraScale[edit]

Type: float

CameraScale to use when lowered

Default value: 0.35

LoweredEngineForce[edit]

Type: float

Engine force when lowered

Default value: 2000.0

LoweredMaxSpeed[edit]

Type: float

max speed when lowered

Default value: 1100.0

NormalEngineForce[edit]

Type: float

Normal engine force

Default value: 2000.0

NormalMaxSpeed[edit]

Type: float

Normal max speed

Default value: 500.0

RaisedEngineForce[edit]

Type: float

Engine force when raised

Default value: 2000.0

RaisedFiringRate[edit]

Type: float

Firing rate increase when raised

Default value: 0.75

RaisedMaxSpeed[edit]

Type: float

max speed when raised

Default value: 200.0

Internal variables[edit]

BeamTemplate[edit]

Type: ParticleSystem

The Template of the Beam to use

Default value: ParticleSystem'VH_Nemesis.Effects.P_VH_Nemesis_NewBeam'

bRiseReset[edit]

Type: bool

bRiseReset becomes true when rise becomes zero again after a posture transition, allowing toggling of postures with same key

bTransitionCameraScale[edit]

Type: bool

true when want to transition camera back out of lowered camera mode

CrouchBlend[edit]

Type: AnimNodeBlend


DrivingControllers[edit]

Type: array<SkelControlBase>

skeletal controllers that should only be enabled when someone is driving the vehicle

EnterExitSequence[edit]

Type: AnimNodeSequence

animation for entering/exiting the vehicle

LastTurretHeightSetting[edit]

Type: ETurretHeightSetting


LastTurretHeightTransitionTime[edit]

Type: float

Last Turret Height setting transition start time

LoweredCamShake[edit]

Type: CameraAnim

Camera shake to play when going lowered

Default value: CameraAnim'Camera_FX.VH_Nemesis.C_VH_Nemesis_Ground_Rumble'

LoweredFOV[edit]

Type: float

FOV when lowered

Default value: 90.0

OrbPoweredUpParticle[edit]

Type: ParticleSystem

The particle system to use when in the raised position

Default value: ParticleSystem'VH_Nemesis.Effects.P_Power_Ball_Raised'

OrbPoweredUpParticle_Blue[edit]

Type: ParticleSystem


Default value: ParticleSystem'VH_Nemesis.Effects.P_Power_Ball_Raised_Blue'

PowerOrbColorOff_Blue[edit]

Type: Object.LinearColor


Default value:

Member Value
A 1.0
B 14.0
G 3.75
R 0.9

PowerOrbColorOff_Red[edit]

Type: Object.LinearColor


Default value:

Member Value
A 1.0
B 0.9
G 3.75
R 14.0

PowerOrbColorOn_Blue[edit]

Type: Object.LinearColor


Default value:

Member Value
A 1.0
B 0.75
G 0.07
R 0.0

PowerOrbColorOn_Red[edit]

Type: Object.LinearColor

Nemesis has a material which has colors for on and off and then a switch to flip between them *

Default value:

Member Value
A 1.0
B 0.0
G 0.07
R 0.75

RegularOrb[edit]

Type: ParticleSystem

The particle system to use otherwise

Default value: ParticleSystem'VH_Nemesis.Effects.P_Power_Ball'

RegularOrb_Blue[edit]

Type: ParticleSystem


Default value: ParticleSystem'VH_Nemesis.Effects.P_Power_Ball_Blue'

TurretAudioComponent[edit]

Type: AudioComponent

audio component to play raise/lower sounds on

Default value: AudioComponent'TurretSound'

TurretHeightControllers[edit]

Type: array<SkelControlBase>

skeletal controllers that control the height of the turret

TurretHeightSetting[edit]

Type: ETurretHeightSetting

Modifiers: repnotify


TurretLowerSound[edit]

Type: SoundCue

sounds for raising and lowering the turret

Default value: SoundCue'A_Vehicle_Nemesis.Cue.A_Vehicle_Nemesis_TurretCrouchCue'

TurretRaiseSound[edit]

Type: SoundCue

sounds for raising and lowering the turret

Default value: SoundCue'A_Vehicle_Nemesis.Cue.A_Vehicle_Nemesis_TurretExtendCue'

Default values[edit]

See UTVehicle_Nemesis defaults.