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UE3:UTVehicle_Scorpion instance functions (UT3)
Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_Scorpion (instance functions) |
Contents
- 1 Instance functions
- 1.1 AdjustFOVAngle
- 1.2 BlowupVehicle
- 1.3 BreakOffBlade
- 1.4 CanBeBaseForPawn
- 1.5 CauseMuzzleFlashLight
- 1.6 ChargeAttackObjective
- 1.7 CheckScriptedSelfDestruct
- 1.8 ChooseFireMode
- 1.9 CriticalChargeAttack
- 1.10 DeactivateHandbrake
- 1.11 DisableVehicle
- 1.12 DisplayHud
- 1.13 DriverEnter
- 1.14 DriverLeft
- 1.15 EagleEyeTarget
- 1.16 FindAutoExit
- 1.17 IsGoodTowTruck
- 1.18 LockWheels
- 1.19 OnActivateRocketBoosters
- 1.20 OnSelfDestruct
- 1.21 OverrideBeginFire
- 1.22 OverrideEndFire
- 1.23 PancakeOther
- 1.24 PlaySelfDestruct
- 1.25 RecommendCharge
- 1.26 ServerBoost
- 1.27 SetBladesExtended
- 1.28 SetBurnOut
- 1.29 SetInputs
- 1.30 StopVehicleSounds
- 1.31 TeamChanged
- 1.32 TooCloseToAttack
- 1.33 TryToDrive
- 1.34 UnlockWheels
- UTVehicle_Scorpion instance functions in other games:
- UDK
- Other member categories for this class:
- UTVehicle Scorpion defaults, UTVehicle Scorpion internal variables, UTVehicle Scorpion Content defaults
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Instance functions[edit]
AdjustFOVAngle[edit]
BlowupVehicle[edit]
Overrides: UTVehicle.BlowupVehicle
Call this function to blow up the vehicle
BreakOffBlade[edit]
breaks off the given blade by scaling the bone to zero and spawning effects
CanBeBaseForPawn[edit]
Overrides: Pawn.CanBeBaseForPawn
Are we allowing this Pawn to be based on us?
CauseMuzzleFlashLight[edit]
Overrides: UTVehicle.CauseMuzzleFlashLight
Causes the muzzle flashlight to turn on and setup a time to turn it back off again.
ChargeAttackObjective[edit]
Overrides: UTVehicle.ChargeAttackObjective
returns true if vehicle should charge attack this node (also responsible for setting up charge)
CheckScriptedSelfDestruct[edit]
ChooseFireMode[edit]
Overrides: UTVehicleBase.ChooseFireMode
AI - Returns the best firing mode for this weapon
CriticalChargeAttack[edit]
Overrides: UTVehicle.CriticalChargeAttack
Recommend high priority charge at enemy
DeactivateHandbrake[edit]
DeactivateHandbrake() called (usually by a timer) to deactivate the handbrake
DisableVehicle[edit]
Overrides: UTVehicle.DisableVehicle
Self destruct immediately if activated and hit by EMP
DisplayHud[edit]
Overrides: UTVehicle.DisplayHud
DriverEnter[edit]
Overrides: UTVehicle.DriverEnter
DriverEnter() Make Pawn P the new driver of this vehicle
DriverLeft[edit]
Overrides: UTVehicle.DriverLeft
DriverLeft() called by DriverLeave() after the drive has been taken out of the vehicle
EagleEyeTarget[edit]
Overrides: UTVehicle.EagleEyeTarget
FindAutoExit[edit]
Overrides: UTVehicle.FindAutoExit
If exit while boosting, boost out of the vehicle Try to exit above
IsGoodTowTruck[edit]
Overrides: UTVehicle.IsGoodTowTruck
(Description copied from UTVehicle.IsGoodTowTruck)
Returns:
- whether bots should consider attaching a tow link to this vehicle
LockWheels[edit]
when called makes the wheels stick to the ground more
OnActivateRocketBoosters[edit]
OnSelfDestruct[edit]
OverrideBeginFire[edit]
Overrides: UTVehicle.OverrideBeginFire
(Description copied from UTVehicle.OverrideBeginFire)
Gives the vehicle an opportunity to override the functionality of the given fire mode, called on both the owning client and the server
Returns:
- false to allow the vehicle weapon to use its behavior, true to override it
OverrideEndFire[edit]
Overrides: UTVehicle.OverrideEndFire
PancakeOther[edit]
Overrides: UTVehicle.PancakeOther
Crush the pawn vehicle is encroaching
PlaySelfDestruct[edit]
RecommendCharge[edit]
Overrides: UTVehicle.RecommendCharge
ServerBoost[edit]
SetBladesExtended[edit]
extends and retracts the blades
SetBurnOut[edit]
Overrides: UTVehicle.SetBurnOut
We override here as the scorpion uttlery destroys itself when it blows up! So we need to turn off the damage effects as they are out of place just floating in the air.
SetInputs[edit]
Overrides: UTVehicle.SetInputs
Console specific input modification
StopVehicleSounds[edit]
Overrides: UTVehicle.StopVehicleSounds
TeamChanged[edit]
Overrides: UTVehicle.TeamChanged
This function is called when the team has changed. Use it to setup team specific overlays/etc
NOTE: the UTVehicle_Scavenger is doing all kinds of crazy special case stuff and does NOT call super. Make certain that you check UTVehicle_Scavenger.TeamChanged() when making changes here.
TooCloseToAttack[edit]
Overrides: UTVehicle.TooCloseToAttack
(Description copied from UTVehicle.TooCloseToAttack)
Check to see if Other is too close to attack
Parameters:
- Other - Actor to check against
Returns:
- true if he's too close
TryToDrive[edit]
Overrides: UTVehicle.TryToDrive
(Description copied from UTVehicle.TryToDrive)
The pawn Driver has tried to take control of this vehicle
Parameters:
- P - The pawn who wants to drive this vehicle
UnlockWheels[edit]
Resets the variables that are changed in the LockWheels call