Always snap to grid
Difference between revisions of "UE3:UTVehicle Viper properties (UT3)"
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CustomGravityScaling setting when wings are extended | CustomGravityScaling setting when wings are extended | ||
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+ | '''Default value:''' 0.3 | ||
====JumpCheckTraceDist==== | ====JumpCheckTraceDist==== | ||
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<!-- enter variable description --> | <!-- enter variable description --> | ||
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+ | '''Default value:''' 0.9 | ||
====MinJumpDuration==== | ====MinJumpDuration==== | ||
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<!-- enter variable description --> | <!-- enter variable description --> | ||
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+ | '''Default value:''' 0.5 | ||
====MinZJumpVel==== | ====MinZJumpVel==== | ||
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CustomGravityScaling setting when wings not extended | CustomGravityScaling setting when wings not extended | ||
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+ | '''Default value:''' 0.9 | ||
===Internal variables=== | ===Internal variables=== | ||
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how long self destruct lasts before blowing up if no targets found | how long self destruct lasts before blowing up if no targets found | ||
− | '''Default value:''' 2. | + | '''Default value:''' 2.2 |
====SelfDestructDamageType==== | ====SelfDestructDamageType==== |
Latest revision as of 07:40, 23 May 2008
Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTHoverVehicle >> UTVehicle_Viper (properties) |
Contents
- 1 Properties
- 1.1 Property group 'Movement'
- 1.2 Internal variables
- 1.2.1 bDoBikeJump
- 1.2.2 bHoldingDuck
- 1.2.3 BoostDir
- 1.2.4 BoostForce
- 1.2.5 bPressingAltFire
- 1.2.6 bScriptedSelfDestruct
- 1.2.7 bSelfDestructArmed
- 1.2.8 bSelfDestructInProgress
- 1.2.9 bSelfDestructReady
- 1.2.10 CurveSound
- 1.2.11 DestructStartTime
- 1.2.12 DuckSound
- 1.2.13 EjectSoundCue
- 1.2.14 ExhaustIndex
- 1.2.15 ExhaustParamName
- 1.2.16 GlideBlend
- 1.2.17 GlideBlendTime
- 1.2.18 IdleAnimNode
- 1.2.19 JumpCountdown
- 1.2.20 JumpSound
- 1.2.21 MaxDestructDuration
- 1.2.22 SelfDestructDamageType
- 1.2.23 SelfDestructEffect
- 1.2.24 SelfDestructEffectTemplate
- 1.2.25 SelfDestructInstigator
- 1.2.26 SelfDestructReadySnd
- 1.2.27 SelfDestructSoundCue
- 1.2.28 SelfDestructSpinName
- 1.2.29 TimeToRiseForSelfDestruct
- 1.2.30 ViperSelfDestructToolTipIcon
- 1.3 Default values
;Other member categories for this class::UTVehicle Viper defaults
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties[edit]
Property group 'Movement'[edit]
FallingNoseDownTorque[edit]
Type: float
When falling, apply this torque to gently tip the nose of the vehicle down.
Default value: 100.0
GlideAirSpeed[edit]
Type: float
Default value: 1.0
GlideSpeedReductionRate[edit]
Type: float
Default value: 1.0
GlidingGravity[edit]
Type: float
CustomGravityScaling setting when wings are extended
Default value: 0.3
JumpCheckTraceDist[edit]
Type: float
How far down to trace to check if we can jump
Default value: 175.0
JumpForceMag[edit]
Type: float
Default value: 600.0
MaxJumpDuration[edit]
Type: float
Default value: 0.9
MinJumpDuration[edit]
Type: float
Default value: 0.5
MinZJumpVel[edit]
Type: float
Default value: 500.0
NormalGravity[edit]
Type: float
CustomGravityScaling setting when wings not extended
Default value: 0.9
Internal variables[edit]
bDoBikeJump[edit]
Type: bool
Modifiers: repnotify
bHoldingDuck[edit]
Type: bool
Modifiers: repnotify
BoostDir[edit]
Type: Object.Vector
replicated vector specifies force to apply to self-destructing viper (in direction ejecting driver was last looking when he left)
BoostForce[edit]
Type: float
magnitude to apply when determining BoostDir
Default value: 500.0
bPressingAltFire[edit]
Type: bool
bScriptedSelfDestruct[edit]
Type: bool
set when AI wants to self destruct or when forced by Kismet
bSelfDestructArmed[edit]
Type: bool
Modifiers: repnotify
replicated property identifies that self destruct is engaged
bSelfDestructInProgress[edit]
Type: bool
Whether or not the self destruct sequence is in progress
bSelfDestructReady[edit]
Type: bool
flag for whether or not self destruct will go off if the vehicle is left
CurveSound[edit]
Type: AudioComponent
sound played on sudden curves
DestructStartTime[edit]
Type: float
when self destruct was engaged
DuckSound[edit]
Type: SoundCue
EjectSoundCue[edit]
Type: SoundCue
ExhaustIndex[edit]
Type: int
This is the index of the effect that controls the jet exhause
ExhaustParamName[edit]
Type: name
GlideBlend[edit]
Type: AnimNodeBlend
anim node that controls the gliding animation. Child 0 should be the normal anim, Child 1 the gliding anim.
GlideBlendTime[edit]
Type: float
how long it takes to switch between gliding animation states
IdleAnimNode[edit]
Type: AnimNodeSequence
anim node that plays the idling animation.
JumpCountdown[edit]
Type: float
JumpSound[edit]
Type: SoundCue
MaxDestructDuration[edit]
Type: float
how long self destruct lasts before blowing up if no targets found
Default value: 2.2
SelfDestructDamageType[edit]
Type: class<UTDamageType>
Self destruct effect properties
SelfDestructEffect[edit]
Type: ParticleSystemComponent
the actual effect, var-ed so we can end it more appropriately
SelfDestructEffectTemplate[edit]
Type: ParticleSystem
effect played when self destructing
SelfDestructInstigator[edit]
Type: Controller
who gets credit for self destruct damage caused
SelfDestructReadySnd[edit]
Type: SoundCue
sound to be played when Self Destruct is armed
SelfDestructSoundCue[edit]
Type: SoundCue
SelfDestructSpinName[edit]
Type: name
name of skel control to perform the self destruct spin move
TimeToRiseForSelfDestruct[edit]
Type: float
How long Rise must be > 0 to self destruct
ViperSelfDestructToolTipIcon[edit]
Type: UIRoot.TextureCoordinates
Texture coordinates for SelfDestruct tooltip