I don't need to test my programs. I have an error-correcting modem.
UE3:UTVictimMessage (UT3)
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Object >> LocalMessage >> UTLocalMessage >> UTWeaponKillMessage >> UTVictimMessage |
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Properties
Property group 'Message'
KilledByTrailer
Type: string
Modifiers: localized
Default value: "!"
OrbSuicideString
Type: string
Modifiers: localized
Default value: "You decided to be a hero."
RunOverString
Type: string
Modifiers: localized
Default value: "(Hit and Run)"
ScorpionKamikazeString
Type: string
Modifiers: localized
Default value: "(Scorpion Self Destruct)"
SpiderMineString
Type: string
Modifiers: localized
Default value: "(Spider Mine)"
TelefragString
Type: string
Modifiers: localized
Default value: "(Telefrag)"
ViperKamikazeString
Type: string
Modifiers: localized
Default value: "(Viper Self Destruct)"
YouWereKilledBy
Type: string
Modifiers: localized
Default value: "You were killed by"
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bIsUnique | True | ||||||||||
DrawColor |
|
||||||||||
FontSize | 2 | ||||||||||
Lifetime | 6.0 |
Static functions
GetString
static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString