I don't need to test my programs. I have an error-correcting modem.

UE3:UTVictimMessage (UT3)

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UT3 Object >> LocalMessage >> UTLocalMessage >> UTWeaponKillMessage >> UTVictimMessage
Package: 
UTGame
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'Message'

KilledByTrailer

Type: string

Modifiers: localized


Default value: "!"

OrbSuicideString

Type: string

Modifiers: localized


Default value: "You decided to be a hero."

RunOverString

Type: string

Modifiers: localized


Default value: "(Hit and Run)"

ScorpionKamikazeString

Type: string

Modifiers: localized


Default value: "(Scorpion Self Destruct)"

SpiderMineString

Type: string

Modifiers: localized


Default value: "(Spider Mine)"

TelefragString

Type: string

Modifiers: localized


Default value: "(Telefrag)"

ViperKamikazeString

Type: string

Modifiers: localized


Default value: "(Viper Self Destruct)"

YouWereKilledBy

Type: string

Modifiers: localized


Default value: "You were killed by"

Default values

Property Value
bIsUnique True
DrawColor
Member Value
A 255
B 0
G 0
R 255
FontSize 2
Lifetime 6.0

Static functions

GetString

static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString