My program doesn't have bugs. It just develops random features.

UE3:UTVictimMessage (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> LocalMessage >> UTLocalMessage >> UTWeaponKillMessage >> UTVictimMessage
Package: 
UTGame
This class in other games:
UT3


Properties[edit]

Property group 'Message'[edit]

KilledByTrailer[edit]

Type: string

Modifiers: localized


Default value: "!"

OrbSuicideString[edit]

Type: string

Modifiers: localized


Default value: "You decided to be a hero."

RunOverString[edit]

Type: string

Modifiers: localized


ScorpionKamikazeString[edit]

Type: string

Modifiers: localized


SpiderMineString[edit]

Type: string

Modifiers: localized


TelefragString[edit]

Type: string

Modifiers: localized


ViperKamikazeString[edit]

Type: string

Modifiers: localized


YouWereKilledBy[edit]

Type: string

Modifiers: localized


Default value: "You were killed by"

Default values[edit]

Property Value
bIsUnique True
DrawColor
Member Value
A 255
B 0
G 0
R 255
FontSize 2
Lifetime 6.0

Static functions[edit]

GetString[edit]

static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString