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Difference between revisions of "UE3:UTVictoryMessage (UT3)"

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End-of-match announcement.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
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==Properties==
 
==Properties==
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'''[[Static arrays|Array size]]:''' 6
 
'''[[Static arrays|Array size]]:''' 6
  
<!-- enter variable description -->
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Winner and loser announcement sounds.
  
 
'''Default value, index 0:''' {{cl|SoundNodeWave}}'A_Announcer_Status.Status.A_StatusAnnouncer_FlawlessVictory'
 
'''Default value, index 0:''' {{cl|SoundNodeWave}}'A_Announcer_Status.Status.A_StatusAnnouncer_FlawlessVictory'
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'''Overrides:''' {{tl|AddAnnouncement|UTLocalMessage}}
 
'''Overrides:''' {{tl|AddAnnouncement|UTLocalMessage}}
  
kill all queued messages and play immediately
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Kills all queued messages and plays the end-of-match announcement immediately.
  
 
====AnnouncementLevel====
 
====AnnouncementLevel====

Latest revision as of 07:16, 16 August 2009

UT3 Object >> LocalMessage >> UTLocalMessage >> UTVictoryMessage
Package: 
UTGame
This class in other games:
UDK

End-of-match announcement.

Properties[edit]

VictorySounds[edit]

Type: SoundNodeWave

Array size: 6

Winner and loser announcement sounds.

Default value, index 0: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_FlawlessVictory'

Default value, index 1: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_HumiliatingDefeat'

Default value, index 2: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_YouHaveWonTheMatch'

Default value, index 3: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_YouHaveLostTheMatch'

Default value, index 4: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedTeamWinsTheMatch'

Default value, index 5: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueTeamWinsTheMatch'

Default values[edit]

Property Value
MessageArea 2

Static functions[edit]

AddAnnouncement[edit]

static function bool AddAnnouncement (UTAnnouncer Announcer, int MessageIndex, optional PlayerReplicationInfo PRI, optional Object OptionalObject)

Overrides: UTLocalMessage.AddAnnouncement

Kills all queued messages and plays the end-of-match announcement immediately.

AnnouncementLevel[edit]

static function byte AnnouncementLevel (byte MessageIndex)

Overrides: UTLocalMessage.AnnouncementLevel


AnnouncementSound[edit]

static function SoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)

Overrides: UTLocalMessage.AnnouncementSound


ClientReceive[edit]

static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive