Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTVictoryMessage (UT3)
Object >> LocalMessage >> UTLocalMessage >> UTVictoryMessage |
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Properties
VictorySounds
Type: SoundNodeWave
Array size: 6
Default value, index 0: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_FlawlessVictory'
Default value, index 1: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_HumiliatingDefeat'
Default value, index 2: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_YouHaveWonTheMatch'
Default value, index 3: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_YouHaveLostTheMatch'
Default value, index 4: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedTeamWinsTheMatch'
Default value, index 5: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueTeamWinsTheMatch'
Default values
Property | Value |
---|---|
MessageArea | 2 |
Static functions
AddAnnouncement
Overrides: UTLocalMessage.AddAnnouncement
kill all queued messages and play immediately
AnnouncementLevel
Overrides: UTLocalMessage.AnnouncementLevel
AnnouncementSound
Overrides: UTLocalMessage.AnnouncementSound
ClientReceive
Overrides: LocalMessage.ClientReceive