I don't need to test my programs. I have an error-correcting modem.

UE3:UTVoteCollector instance functions (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> Actor >> Info >> UTVoteCollector (instance functions)

Instance functions[edit]

AddDefaultOptions[edit]

function string AddDefaultOptions (string CurOptions)


AddGameVote[edit]

function AddGameVote (UTVoteReplicationInfo VRI, byte GameIdx)


AddKickVote[edit]

function AddKickVote (UTVoteReplicationInfo VRI, int KickID)


AddMapVote[edit]

function AddMapVote (UTVoteReplicationInfo VRI, byte MapIdx)


AddMutatorVote[edit]

function AddMutatorVote (UTVoteReplicationInfo VRI, byte MutIdx)


AddVoteFor[edit]

function int AddVoteFor (out int CurrentVoteID)


AdminForceGameVote[edit]

function AdminForceGameVote (UTVoteReplicationInfo VRI, byte GameIdx)


AdminForceMapVote[edit]

function AdminForceMapVote (UTVoteReplicationInfo VRI, byte MapIdx)


AdminForceMutatorVote[edit]

function AdminForceMutatorVote (UTVoteReplicationInfo VRI, byte MutIdx, bool bAddMutator)


AttachVoteReplicationInfo[edit]

function AttachVoteReplicationInfo (UTPlayerController PC)


BeginMidGameMapVote[edit]

function BeginMidGameMapVote (optional int CurWinIndex)


BeginVoteCountdown[edit]

function BeginVoteCountdown (optional bool bInCountdown)


BroadcastVoteChange[edit]

function BroadcastVoteChange (int MapID, byte VoteCount)


BroadcastVoteMessage[edit]

function BroadcastVoteMessage (int MessageIdx, optional PlayerReplicationInfo PRI1, optional PlayerReplicationInfo PRI2, optional int AdminMessageIdx)


CheckGameVoteCount[edit]

function bool CheckGameVoteCount (byte Idx)


CheckKickVoteCount[edit]

function bool CheckKickVoteCount (int Idx)


CheckMapVoteCount[edit]

function bool CheckMapVoteCount (int Idx)


CheckMutatorVoteCount[edit]

function bool CheckMutatorVoteCount (int Idx)


CheckTotalGameVoteCount[edit]

function bool CheckTotalGameVoteCount ()

Returns true if ALL players have voted for a gametype

CheckTotalMapVoteCount[edit]

function bool CheckTotalMapVoteCount ()

Returns true if ALL players have voted for a map

CountdownInProgress[edit]

function bool CountdownInProgress ()


EndVoteCountdown[edit]

function EndVoteCountdown ()


FindBestGame[edit]

function int FindBestGame ()


FindBestMap[edit]

function int FindBestMap ()


FindWithinMutatorVotes[edit]

final function int FindWithinMutatorVotes (string MutatorClass)


ForceRestartGame[edit]

function ForceRestartGame ()


GetGameVoteInfo[edit]

final function bool GetGameVoteInfo (byte Index, out string GameName, out byte NumVotes)


GetMutVoteInfo[edit]

final function bool GetMutVoteInfo (byte Index, out string MutClass, out string MutName, out byte NumVotes, out byte bIsActive)


GetTotalVoteDuration[edit]

function int GetTotalVoteDuration (optional bool bEndGameVote)


GetWinningMap[edit]

function string GetWinningMap ()


HandleKickVoteSpam[edit]

function HandleKickVoteSpam (UTVoteReplicationInfo SpammerVRI)


Initialize[edit]

function Initialize (array<stringMapList)


InitializeVoting[edit]

function InitializeVoting ()


KickVotePassed[edit]

function KickVotePassed (int WinIdx)


MapVoteInProgress[edit]

function bool MapVoteInProgress ()


MapVotePassed[edit]

function MapVotePassed (int WinIdx)


ModifyOptions[edit]

function ModifyOptions (out string CurOptions)


NotifyAllPlayersVoted[edit]

function NotifyAllPlayersVoted ()


NotifyBecomeActivePlayer[edit]

function NotifyBecomeActivePlayer (UTPlayerController Player)


NotifyBecomeSpectator[edit]

function NotifyBecomeSpectator (UTPlayerController Player)


NotifyEndGameVote[edit]

function NotifyEndGameVote ()


NotifyPlayerExiting[edit]

function NotifyPlayerExiting (UTPlayerController Player)


NotifyPlayerJoined[edit]

function NotifyPlayerJoined (UTPlayerController Player)


NotifyRestartGame[edit]

function NotifyRestartGame ()


RemoveAllKickVotesFor[edit]

function RemoveAllKickVotesFor (int PlayerID)


RemoveAllVRIVotes[edit]

function RemoveAllVRIVotes (UTVoteReplicationInfo VRI)


RemoveGameVote[edit]

function RemoveGameVote (UTVoteReplicationInfo VRI)


RemoveKickVote[edit]

function RemoveKickVote (UTVoteReplicationInfo VRI, int KickID)


RemoveMapVote[edit]

function RemoveMapVote (UTVoteReplicationInfo VRI)


RemoveMutatorVote[edit]

function RemoveMutatorVote (UTVoteReplicationInfo VRI, byte MutIdx)


RemoveVoteFor[edit]

function RemoveVoteFor (out int CurrentVoteID)


TimesUp[edit]

function TimesUp ()


TriggerVoteMenu[edit]

function TriggerVoteMenu ()


UpdateGameVoteStatus[edit]

function UpdateGameVoteStatus (byte GameVoteIdx, optional bool bBroadcastVote, optional PlayerReplicationInfo VotePRI)


UpdateKickVoteStatus[edit]

function UpdateKickVoteStatus (byte KickVoteIdx)


UpdateMapVoteStatus[edit]

function UpdateMapVoteStatus (byte MapVoteIdx, optional bool bBroadcastVote, optional PlayerReplicationInfo VotePRI)


UpdateMutVoteStatus[edit]

function UpdateMutVoteStatus (byte MutVoteIdx)