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UE3:UTVoteReplicationInfo instance functions (UT3)

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UT3 Object >> Actor >> Info >> ReplicationInfo >> UTVoteReplicationInfo (instance functions)

Contents

Instance functions

AddTransferState

function AddTransferState (name StateName, optional int TransferCount, optional bool bForceTransfer)


bLocallyOwned

final function bool bLocallyOwned ()


ClientBeginGameVoteTransfer

simulated reliable client function ClientBeginGameVoteTransfer (byte InGameCount)


ClientBeginMapVoteTransfer

simulated reliable client function ClientBeginMapVoteTransfer (byte InMapCount)


ClientBeginMutVoteTransfer

simulated reliable client function ClientBeginMutVoteTransfer (byte InMutCount, byte InMutVotePercentage)


ClientBeginVoting

simulated reliable client function ClientBeginVoting ()


ClientBeginVotingNew

simulated reliable client function ClientBeginVotingNew ()


ClientCheckTransferStatus

simulated reliable client function ClientCheckTransferStatus ()


ClientGameVoteConfirmed

simulated reliable client function ClientGameVoteConfirmed (byte GameIndex)


ClientGotoState

reliable client function ClientGotoState (name StateName, optional bool bConfirmStateChange)


ClientInitTransfer

simulated reliable client function ClientInitTransfer (int TotalMapCount)


ClientKickVoteConfirmed

simulated reliable client function ClientKickVoteConfirmed (int PlayerID, bool bAddVote)


ClientMapVoteConfirmed

simulated reliable client function ClientMapVoteConfirmed (byte MapIndex)


ClientMutVoteConfirmed

simulated reliable client function ClientMutVoteConfirmed (byte MutIndex, bool bAddVote)


ClientOpenVoteMenu

reliable client function ClientOpenVoteMenu ()


ClientReceiveGameVoteInfo

simulated reliable client function ClientReceiveGameVoteInfo (byte Index, string GameName, byte NumVotes)


ClientReceiveGameVoteUpdate

simulated reliable client function ClientReceiveGameVoteUpdate (byte GameIdx, byte NumVotes, optional bool bBroadcastVote, optional PlayerReplicationInfo VotePRI)


ClientReceiveKickVoteUpdate

simulated reliable client function ClientReceiveKickVoteUpdate (UTVoteCollector.KickVoteInfo KickVote)


ClientReceiveMapVoteInfo

simulated reliable client function ClientReceiveMapVoteInfo (byte Index, string MapName, byte NumVotes, bool bSelectable)


ClientReceiveMapVoteUpdate

simulated reliable client function ClientReceiveMapVoteUpdate (byte MapIdx, byte NumVotes, optional bool bBroadcastVote, optional PlayerReplicationInfo VotePRI)


ClientReceiveMutDescription

simulated reliable client function ClientReceiveMutDescription (byte Index, string MutDescription)


ClientReceiveMutVoteInfo

simulated reliable client function ClientReceiveMutVoteInfo (byte Index, string MutClass, string MutName, byte NumVotes, bool bIsActive)


ClientReceiveMutVoteUpdate

simulated reliable client function ClientReceiveMutVoteUpdate (byte MutIdx, byte NumVotes)


ClientRecvMapInfo

simulated reliable client function ClientRecvMapInfo (UTVoteCollector.MapVoteInfo VInfo)

We have received a map from the server. Add it

ClientRecvMapUpdate

simulated reliable client function ClientRecvMapUpdate (int MapId, byte VoteCntUpdate)


ClientSetWinningGameIndex

simulated reliable client function ClientSetWinningGameIndex (byte Index)


ClientSetWinningMapIndex

simulated reliable client function ClientSetWinningMapIndex (byte Index)


ClientTimesUp

simulated reliable client function ClientTimesUp ()


ClientTimesUpNew

simulated reliable client function ClientTimesUpNew (string WinningMap)


ClientUpdateVoteStatus

reliable client function ClientUpdateVoteStatus (bool bVotingEnabled, bool bMapVoting, bool bGameVoting, bool bMutatorVoting, bool bKickVoting, optional bool bPendingMapVote)


EnableTransfers

function EnableTransfers ()


Initialize

function Initialize (UTVoteCollector NewCollector)


KickVoteSpamCounter

final function bool KickVoteSpamCounter (int KickID)


ListenInstantTransfer

function ListenInstantTransfer ()


NotifyAllowVoting

function NotifyAllowVoting ()


NotifyGameVoteUpdate

function NotifyGameVoteUpdate (byte GameIdx, byte NumVotes, optional bool bBroadcastVote, optional PlayerReplicationInfo VotePRI)


NotifyKickVoteUpdate

function NotifyKickVoteUpdate (UTVoteCollector.KickVoteInfo KickVote)


NotifyMapVoteUpdate

function NotifyMapVoteUpdate (byte MapIdx, byte NumVotes, optional bool bBroadcastVote, optional PlayerReplicationInfo VotePRI)


NotifyMutVoteUpdate

function NotifyMutVoteUpdate (byte MutIdx, byte NumVotes)


NotifyVoteRoundUpdate

function NotifyVoteRoundUpdate ()


SanitizeMapName

final simulated function SanitizeMapName (out string MapName)


ServerAckTransfer

reliable server function ServerAckTransfer ()


ServerClientIsReady

reliable server function ServerClientIsReady ()


ServerClientIsReadyNew

reliable server function ServerClientIsReadyNew (string ClientVersion)


ServerForceGameVote

reliable server function ServerForceGameVote (byte GameIndex)


ServerForceMapVote

reliable server function ServerForceMapVote (byte MapIndex)


ServerForceMutVote

reliable server function ServerForceMutVote (byte MutIndex, bool bAddMutator)


ServerRecordGameVote

reliable server function ServerRecordGameVote (byte GameIndex)


ServerRecordKickVote

reliable server function ServerRecordKickVote (int PlayerID, bool bAddVote)


ServerRecordMapVote

reliable server function ServerRecordMapVote (byte MapIndex)


ServerRecordMutVote

reliable server function ServerRecordMutVote (byte MutIndex, bool bAddVote)


ServerRecordVoteFor

reliable server function ServerRecordVoteFor (int MapIdToVoteFor)


ServerRequestMutDescription

reliable server function ServerRequestMutDescription (byte Index)


ServerResendInfo

reliable server function ServerResendInfo (byte Index)


ServerRushTransfers

reliable server function ServerRushTransfers ()


ServerStateChangeConfirmed

reliable server function ServerStateChangeConfirmed ()


ServerTransferComplete

reliable server function ServerTransferComplete ()


SetDesiredTransferTime

function SetDesiredTransferTime (optional int Seconds, optional int NumTransfers, optional bool bEnableTick)


StartNextTransfer

function StartNextTransfer ()


StateChangeConfirmed

function StateChangeConfirmed ()


UpdateVoteStatus

function UpdateVoteStatus ()


VoteRepeatCounter

final function bool VoteRepeatCounter ()