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UE3:UTVoteReplicationInfo instance functions (UT3)

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UT3 Object >> Actor >> Info >> ReplicationInfo >> UTVoteReplicationInfo (instance functions)

Contents

Instance functions[edit]

AddTransferState[edit]

function AddTransferState (name StateName, optional int TransferCount, optional bool bForceTransfer)


bLocallyOwned[edit]

final function bool bLocallyOwned ()


ClientBeginGameVoteTransfer[edit]

simulated reliable client function ClientBeginGameVoteTransfer (byte InGameCount)


ClientBeginMapVoteTransfer[edit]

simulated reliable client function ClientBeginMapVoteTransfer (byte InMapCount)


ClientBeginMutVoteTransfer[edit]

simulated reliable client function ClientBeginMutVoteTransfer (byte InMutCount, byte InMutVotePercentage)


ClientBeginVoting[edit]

simulated reliable client function ClientBeginVoting ()


ClientBeginVotingNew[edit]

simulated reliable client function ClientBeginVotingNew ()


ClientCheckTransferStatus[edit]

simulated reliable client function ClientCheckTransferStatus ()


ClientGameVoteConfirmed[edit]

simulated reliable client function ClientGameVoteConfirmed (byte GameIndex)


ClientGotoState[edit]

reliable client function ClientGotoState (name StateName, optional bool bConfirmStateChange)


ClientInitTransfer[edit]

simulated reliable client function ClientInitTransfer (int TotalMapCount)


ClientKickVoteConfirmed[edit]

simulated reliable client function ClientKickVoteConfirmed (int PlayerID, bool bAddVote)


ClientMapVoteConfirmed[edit]

simulated reliable client function ClientMapVoteConfirmed (byte MapIndex)


ClientMutVoteConfirmed[edit]

simulated reliable client function ClientMutVoteConfirmed (byte MutIndex, bool bAddVote)


ClientOpenVoteMenu[edit]

reliable client function ClientOpenVoteMenu ()


ClientReceiveGameVoteInfo[edit]

simulated reliable client function ClientReceiveGameVoteInfo (byte Index, string GameName, byte NumVotes)


ClientReceiveGameVoteUpdate[edit]

simulated reliable client function ClientReceiveGameVoteUpdate (byte GameIdx, byte NumVotes, optional bool bBroadcastVote, optional PlayerReplicationInfo VotePRI)


ClientReceiveKickVoteUpdate[edit]

simulated reliable client function ClientReceiveKickVoteUpdate (UTVoteCollector.KickVoteInfo KickVote)


ClientReceiveMapVoteInfo[edit]

simulated reliable client function ClientReceiveMapVoteInfo (byte Index, string MapName, byte NumVotes, bool bSelectable)


ClientReceiveMapVoteUpdate[edit]

simulated reliable client function ClientReceiveMapVoteUpdate (byte MapIdx, byte NumVotes, optional bool bBroadcastVote, optional PlayerReplicationInfo VotePRI)


ClientReceiveMutDescription[edit]

simulated reliable client function ClientReceiveMutDescription (byte Index, string MutDescription)


ClientReceiveMutVoteInfo[edit]

simulated reliable client function ClientReceiveMutVoteInfo (byte Index, string MutClass, string MutName, byte NumVotes, bool bIsActive)


ClientReceiveMutVoteUpdate[edit]

simulated reliable client function ClientReceiveMutVoteUpdate (byte MutIdx, byte NumVotes)


ClientRecvMapInfo[edit]

simulated reliable client function ClientRecvMapInfo (UTVoteCollector.MapVoteInfo VInfo)

We have received a map from the server. Add it

ClientRecvMapUpdate[edit]

simulated reliable client function ClientRecvMapUpdate (int MapId, byte VoteCntUpdate)


ClientSetWinningGameIndex[edit]

simulated reliable client function ClientSetWinningGameIndex (byte Index)


ClientSetWinningMapIndex[edit]

simulated reliable client function ClientSetWinningMapIndex (byte Index)


ClientTimesUp[edit]

simulated reliable client function ClientTimesUp ()


ClientTimesUpNew[edit]

simulated reliable client function ClientTimesUpNew (string WinningMap)


ClientUpdateVoteStatus[edit]

reliable client function ClientUpdateVoteStatus (bool bVotingEnabled, bool bMapVoting, bool bGameVoting, bool bMutatorVoting, bool bKickVoting, optional bool bPendingMapVote)


EnableTransfers[edit]

function EnableTransfers ()


Initialize[edit]

function Initialize (UTVoteCollector NewCollector)


KickVoteSpamCounter[edit]

final function bool KickVoteSpamCounter (int KickID)


ListenInstantTransfer[edit]

function ListenInstantTransfer ()


NotifyAllowVoting[edit]

function NotifyAllowVoting ()


NotifyGameVoteUpdate[edit]

function NotifyGameVoteUpdate (byte GameIdx, byte NumVotes, optional bool bBroadcastVote, optional PlayerReplicationInfo VotePRI)


NotifyKickVoteUpdate[edit]

function NotifyKickVoteUpdate (UTVoteCollector.KickVoteInfo KickVote)


NotifyMapVoteUpdate[edit]

function NotifyMapVoteUpdate (byte MapIdx, byte NumVotes, optional bool bBroadcastVote, optional PlayerReplicationInfo VotePRI)


NotifyMutVoteUpdate[edit]

function NotifyMutVoteUpdate (byte MutIdx, byte NumVotes)


NotifyVoteRoundUpdate[edit]

function NotifyVoteRoundUpdate ()


SanitizeMapName[edit]

final simulated function SanitizeMapName (out string MapName)


ServerAckTransfer[edit]

reliable server function ServerAckTransfer ()


ServerClientIsReady[edit]

reliable server function ServerClientIsReady ()


ServerClientIsReadyNew[edit]

reliable server function ServerClientIsReadyNew (string ClientVersion)


ServerForceGameVote[edit]

reliable server function ServerForceGameVote (byte GameIndex)


ServerForceMapVote[edit]

reliable server function ServerForceMapVote (byte MapIndex)


ServerForceMutVote[edit]

reliable server function ServerForceMutVote (byte MutIndex, bool bAddMutator)


ServerRecordGameVote[edit]

reliable server function ServerRecordGameVote (byte GameIndex)


ServerRecordKickVote[edit]

reliable server function ServerRecordKickVote (int PlayerID, bool bAddVote)


ServerRecordMapVote[edit]

reliable server function ServerRecordMapVote (byte MapIndex)


ServerRecordMutVote[edit]

reliable server function ServerRecordMutVote (byte MutIndex, bool bAddVote)


ServerRecordVoteFor[edit]

reliable server function ServerRecordVoteFor (int MapIdToVoteFor)


ServerRequestMutDescription[edit]

reliable server function ServerRequestMutDescription (byte Index)


ServerResendInfo[edit]

reliable server function ServerResendInfo (byte Index)


ServerRushTransfers[edit]

reliable server function ServerRushTransfers ()


ServerStateChangeConfirmed[edit]

reliable server function ServerStateChangeConfirmed ()


ServerTransferComplete[edit]

reliable server function ServerTransferComplete ()


SetDesiredTransferTime[edit]

function SetDesiredTransferTime (optional int Seconds, optional int NumTransfers, optional bool bEnableTick)


StartNextTransfer[edit]

function StartNextTransfer ()


StateChangeConfirmed[edit]

function StateChangeConfirmed ()


UpdateVoteStatus[edit]

function UpdateVoteStatus ()


VoteRepeatCounter[edit]

final function bool VoteRepeatCounter ()