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UE3:UTVoteReplicationInfo instance functions (UT3)
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Object >> Actor >> Info >> ReplicationInfo >> UTVoteReplicationInfo (instance functions) |
Contents
- 1 Instance functions
- 1.1 AddTransferState
- 1.2 bLocallyOwned
- 1.3 ClientBeginGameVoteTransfer
- 1.4 ClientBeginMapVoteTransfer
- 1.5 ClientBeginMutVoteTransfer
- 1.6 ClientBeginVoting
- 1.7 ClientBeginVotingNew
- 1.8 ClientCheckTransferStatus
- 1.9 ClientGameVoteConfirmed
- 1.10 ClientGotoState
- 1.11 ClientInitTransfer
- 1.12 ClientKickVoteConfirmed
- 1.13 ClientMapVoteConfirmed
- 1.14 ClientMutVoteConfirmed
- 1.15 ClientOpenVoteMenu
- 1.16 ClientReceiveGameVoteInfo
- 1.17 ClientReceiveGameVoteUpdate
- 1.18 ClientReceiveKickVoteUpdate
- 1.19 ClientReceiveMapVoteInfo
- 1.20 ClientReceiveMapVoteUpdate
- 1.21 ClientReceiveMutDescription
- 1.22 ClientReceiveMutVoteInfo
- 1.23 ClientReceiveMutVoteUpdate
- 1.24 ClientRecvMapInfo
- 1.25 ClientRecvMapUpdate
- 1.26 ClientSetWinningGameIndex
- 1.27 ClientSetWinningMapIndex
- 1.28 ClientTimesUp
- 1.29 ClientTimesUpNew
- 1.30 ClientUpdateVoteStatus
- 1.31 EnableTransfers
- 1.32 Initialize
- 1.33 KickVoteSpamCounter
- 1.34 ListenInstantTransfer
- 1.35 NotifyAllowVoting
- 1.36 NotifyGameVoteUpdate
- 1.37 NotifyKickVoteUpdate
- 1.38 NotifyMapVoteUpdate
- 1.39 NotifyMutVoteUpdate
- 1.40 NotifyVoteRoundUpdate
- 1.41 SanitizeMapName
- 1.42 ServerAckTransfer
- 1.43 ServerClientIsReady
- 1.44 ServerClientIsReadyNew
- 1.45 ServerForceGameVote
- 1.46 ServerForceMapVote
- 1.47 ServerForceMutVote
- 1.48 ServerRecordGameVote
- 1.49 ServerRecordKickVote
- 1.50 ServerRecordMapVote
- 1.51 ServerRecordMutVote
- 1.52 ServerRecordVoteFor
- 1.53 ServerRequestMutDescription
- 1.54 ServerResendInfo
- 1.55 ServerRushTransfers
- 1.56 ServerStateChangeConfirmed
- 1.57 ServerTransferComplete
- 1.58 SetDesiredTransferTime
- 1.59 StartNextTransfer
- 1.60 StateChangeConfirmed
- 1.61 UpdateVoteStatus
- 1.62 VoteRepeatCounter
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Instance functions[edit]
AddTransferState[edit]
function AddTransferState (name StateName, optional int TransferCount, optional bool bForceTransfer)
bLocallyOwned[edit]
final function bool bLocallyOwned ()
ClientBeginGameVoteTransfer[edit]
simulated reliable client function ClientBeginGameVoteTransfer (byte InGameCount)
ClientBeginMapVoteTransfer[edit]
simulated reliable client function ClientBeginMapVoteTransfer (byte InMapCount)
ClientBeginMutVoteTransfer[edit]
simulated reliable client function ClientBeginMutVoteTransfer (byte InMutCount, byte InMutVotePercentage)
ClientBeginVoting[edit]
simulated reliable client function ClientBeginVoting ()
ClientBeginVotingNew[edit]
simulated reliable client function ClientBeginVotingNew ()
ClientCheckTransferStatus[edit]
simulated reliable client function ClientCheckTransferStatus ()
ClientGameVoteConfirmed[edit]
simulated reliable client function ClientGameVoteConfirmed (byte GameIndex)
ClientGotoState[edit]
ClientInitTransfer[edit]
simulated reliable client function ClientInitTransfer (int TotalMapCount)
ClientKickVoteConfirmed[edit]
ClientMapVoteConfirmed[edit]
simulated reliable client function ClientMapVoteConfirmed (byte MapIndex)
ClientMutVoteConfirmed[edit]
ClientOpenVoteMenu[edit]
reliable client function ClientOpenVoteMenu ()
ClientReceiveGameVoteInfo[edit]
simulated reliable client function ClientReceiveGameVoteInfo (byte Index, string GameName, byte NumVotes)
ClientReceiveGameVoteUpdate[edit]
simulated reliable client function ClientReceiveGameVoteUpdate (byte GameIdx, byte NumVotes, optional bool bBroadcastVote, optional PlayerReplicationInfo VotePRI)
ClientReceiveKickVoteUpdate[edit]
simulated reliable client function ClientReceiveKickVoteUpdate (UTVoteCollector.KickVoteInfo KickVote)
ClientReceiveMapVoteInfo[edit]
simulated reliable client function ClientReceiveMapVoteInfo (byte Index, string MapName, byte NumVotes, bool bSelectable)
ClientReceiveMapVoteUpdate[edit]
simulated reliable client function ClientReceiveMapVoteUpdate (byte MapIdx, byte NumVotes, optional bool bBroadcastVote, optional PlayerReplicationInfo VotePRI)
ClientReceiveMutDescription[edit]
ClientReceiveMutVoteInfo[edit]
simulated reliable client function ClientReceiveMutVoteInfo (byte Index, string MutClass, string MutName, byte NumVotes, bool bIsActive)
ClientReceiveMutVoteUpdate[edit]
ClientRecvMapInfo[edit]
simulated reliable client function ClientRecvMapInfo (UTVoteCollector.MapVoteInfo VInfo)
We have received a map from the server. Add it
ClientRecvMapUpdate[edit]
ClientSetWinningGameIndex[edit]
simulated reliable client function ClientSetWinningGameIndex (byte Index)
ClientSetWinningMapIndex[edit]
simulated reliable client function ClientSetWinningMapIndex (byte Index)
ClientTimesUp[edit]
simulated reliable client function ClientTimesUp ()
ClientTimesUpNew[edit]
simulated reliable client function ClientTimesUpNew (string WinningMap)
ClientUpdateVoteStatus[edit]
reliable client function ClientUpdateVoteStatus (bool bVotingEnabled, bool bMapVoting, bool bGameVoting, bool bMutatorVoting, bool bKickVoting, optional bool bPendingMapVote)
EnableTransfers[edit]
function EnableTransfers ()
Initialize[edit]
function Initialize (UTVoteCollector NewCollector)
KickVoteSpamCounter[edit]
ListenInstantTransfer[edit]
function ListenInstantTransfer ()
NotifyAllowVoting[edit]
function NotifyAllowVoting ()
NotifyGameVoteUpdate[edit]
function NotifyGameVoteUpdate (byte GameIdx, byte NumVotes, optional bool bBroadcastVote, optional PlayerReplicationInfo VotePRI)
NotifyKickVoteUpdate[edit]
function NotifyKickVoteUpdate (UTVoteCollector.KickVoteInfo KickVote)
NotifyMapVoteUpdate[edit]
function NotifyMapVoteUpdate (byte MapIdx, byte NumVotes, optional bool bBroadcastVote, optional PlayerReplicationInfo VotePRI)
NotifyMutVoteUpdate[edit]
NotifyVoteRoundUpdate[edit]
function NotifyVoteRoundUpdate ()
SanitizeMapName[edit]
final simulated function SanitizeMapName (out string MapName)
ServerAckTransfer[edit]
reliable server function ServerAckTransfer ()
ServerClientIsReady[edit]
reliable server function ServerClientIsReady ()
ServerClientIsReadyNew[edit]
reliable server function ServerClientIsReadyNew (string ClientVersion)
ServerForceGameVote[edit]
reliable server function ServerForceGameVote (byte GameIndex)
ServerForceMapVote[edit]
reliable server function ServerForceMapVote (byte MapIndex)
ServerForceMutVote[edit]
ServerRecordGameVote[edit]
reliable server function ServerRecordGameVote (byte GameIndex)
ServerRecordKickVote[edit]
ServerRecordMapVote[edit]
reliable server function ServerRecordMapVote (byte MapIndex)
ServerRecordMutVote[edit]
ServerRecordVoteFor[edit]
reliable server function ServerRecordVoteFor (int MapIdToVoteFor)
ServerRequestMutDescription[edit]
reliable server function ServerRequestMutDescription (byte Index)
ServerResendInfo[edit]
reliable server function ServerResendInfo (byte Index)
ServerRushTransfers[edit]
reliable server function ServerRushTransfers ()
ServerStateChangeConfirmed[edit]
reliable server function ServerStateChangeConfirmed ()
ServerTransferComplete[edit]
reliable server function ServerTransferComplete ()
SetDesiredTransferTime[edit]
function SetDesiredTransferTime (optional int Seconds, optional int NumTransfers, optional bool bEnableTick)
StartNextTransfer[edit]
function StartNextTransfer ()
StateChangeConfirmed[edit]
function StateChangeConfirmed ()
UpdateVoteStatus[edit]
function UpdateVoteStatus ()
VoteRepeatCounter[edit]
final function bool VoteRepeatCounter ()