Mostly Harmless
UE3:UTWalkerStepHandle (UT3)
Object >> Component >> ActorComponent >> RB_Handle >> UTWalkerStepHandle |
- Package:
- UTGame
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Specialized version of RB_Handle for moving the walker feet Does some secondary interpolation (goal location interpolates to a goal location) to make nice curves.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
GoalInterpDelta[edit]
Type: Object.Vector
Modifiers: protected, transient
vector delta for the motion of the interpolation
GoalInterpStartLoc[edit]
Type: Object.Vector
Modifiers: protected, transient
Where the handle started for this interpolation
InterpFactor[edit]
Type: float
Modifiers: protected, transient
Number in range [0..1] representing where in the interpolation we are
InterpTime[edit]
Type: float
Modifiers: protected, transient
How long this interpolation should take.
Native functions[edit]
SetSmoothLocationWithGoalInterp[edit]
Start the interpolation. The rb_handle will interpolate from it's current location to a goal location, which is itself moving from the specified start location to the specified end location, linearly over the given time.
StopGoalInterp[edit]
Stops any goal interpolation that's going on.
UpdateSmoothLocationWithGoalInterp[edit]
Update the goal location of the rb_handles goal location without resetting the intepolation.