Gah - a solution with more questions. – EntropicLqd
UE3:UTWalkerStepHandle (UT3)
Object >> Component >> ActorComponent >> RB_Handle >> UTWalkerStepHandle |
- Package:
- UTGame
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Specialized version of RB_Handle for moving the walker feet Does some secondary interpolation (goal location interpolates to a goal location) to make nice curves.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
GoalInterpDelta
Type: Object.Vector
Modifiers: protected, transient
vector delta for the motion of the interpolation
GoalInterpStartLoc
Type: Object.Vector
Modifiers: protected, transient
Where the handle started for this interpolation
InterpFactor
Type: float
Modifiers: protected, transient
Number in range [0..1] representing where in the interpolation we are
InterpTime
Type: float
Modifiers: protected, transient
How long this interpolation should take.
Native functions
SetSmoothLocationWithGoalInterp
Start the interpolation. The rb_handle will interpolate from it's current location to a goal location, which is itself moving from the specified start location to the specified end location, linearly over the given time.
StopGoalInterp
Stops any goal interpolation that's going on.
UpdateSmoothLocationWithGoalInterp
Update the goal location of the rb_handles goal location without resetting the intepolation.