Gah - a solution with more questions. – EntropicLqd
User:Crusha/UltimateMappingTools/ProjectileTeleporter
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< User:Crusha | UltimateMappingTools
Revision as of 06:38, 13 October 2011 by Crusha (Talk | contribs) (First revision of page. Checked for correctness.)
by Crusha K. Rool
Object >> Actor >> NavigationPoint >> SmallNavigationPoint >> Teleporter >> ProjectileTeleporter (custom) |
Got inspired by Quake 4 where you can shoot through teleporters. This won't let instant hit weapons pass, but it's still nice to send rockets in to clear the other side or to shoot them after an enemy.
Properties
Property group 'Teleporter'
AllowedProjectiles
Type: array<class<Projectile> >
Which projectiles are allowed to pass through. By default are all allowed.
Default value: Class'EngineProjectile'
Functions
Events
Touch
event Touch (Actor Other)
Overrides: Teleporter.Touch
Teleport modified so that it also changes the location of projectiles.
Other instance functions
IsValidProjectile
Is the incoming Actor a projectile from the array?