My program doesn't have bugs. It just develops random features.

User:Crusha

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Revision as of 17:18, 16 October 2010 by Crusha (Talk | contribs) (Updated my user page a lot)

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About Me

The full nickname would be Crusha K. Rool, derived from that crocodile-villain from "Donkey Kong", but I prefer Crusha after all.

Since I am dedicated and addicted to UT2004's Onslaught gametype, I once started to get myself familiar with the Unreal Editor 3 and stuck with it down to the present day.

I plan to create some new ONS-maps from scratch in the future when I am done with my UltimateMappingTools (see below), aiming to create new kinds of gameplay in order to prolong this great game's lifetime even more.


Currently I applied to the Australian developer studio Modern Day Industries in order to create a yet unannounced medieval-themed multiplayer game.

My primary task there is the work as lead game programmer, but I also fill the positions of a game designer, level designer, partly an environmental artist and serve as general consultant for Unreal-related questions and -last but not least- have a quite relentless view on things to assure the quality of our product.


Projects

UltimateMappingTools

UltimateMappingTools is a toolset started by me with the goal to gather all useful UT2k4-actors out there in one package to give level designers everything they could ever wish to do right at their hand. Several coders have contributed their work to it. I say "thank you" to all of them.

See this page for a full reference: UltimateMappingTools


DynamicWeather

DynamicWeather is a toolset by MarZer that contains a whole bunch of actors to put more atmosphere into maps by controlling the natural forces. It is also included in my UltimateMappingTools.

I am NOT the creator of this actors, they are all done by Mark 'MarZer' Gillard. I just put the descriptions on my User page because User pages have some functionality for sub-pages that doesn't exist in other namespaces.

See this page for a full reference: DynamicWeather


Maps

I early specialized in technically and gameplay-related fine-tuning existing maps (with the author's permission) rather than creating much own stuff, so most of the maps in my "portfolio" owe their being to other guys.


ONS-Rail

Original Thread

This is a conversion of CTF-Rail to ONS, featuring a lot of NV-mayhem in a narrow corridor-like map with three different levels for Z-axis gameplay and toggleable doors at the Prime Nodes.

ONS-{DX}Ameliorate

Original Thread

This is a conversion of CTF-Ameliorate to ONS, featuring two opposed residences in a sunset scene with a central island surrounded by a canalisation and 4 storage halls. The map is mainly NV, except four Mantas.

ONS-SavoIsland-K

Original Thread

This is a conversion of JB-SavoIsland to ONS and a co-production with Kentaro. The NV-match takes place on a beautiful South Sea island that allows to choose between a fight along the flat beaches or through the hilly inland.


ONS-Sektor9-Veni-Vidi-Vici

Original Thread

This map was mainly created by VK especially for our ONS-server, but I put a lot of technical and visual fine-tuning into it, so I think it's worth being mentioned here. Gameplay is crazy, many )o(-vehicles and superweapons and narrow space.


ONS-Sektor8-The-Battle-Continues

Original Thread

Again another map from VK for our server to which I contributed much fine-tuning. This one is not as narrow as the other one (actually it allows a lot of distance fights in vehicles and Z-axis gameplay), but is not less chaotic. ;)


ONS-Downtown

Original Thread

A rebuild of the UT3-map WAR-TankCrossing for ONS from scratch. The BSP was done by Sanch3z, following the original as accurately as possible, I was responsible for everything else (StaticMeshes, lighting, bot paths, pickups, etc.).

The map uses UltimateDestructibleEnvironment from my MappingTools for destroyable barricades to achieve the same effect as in the original.


ONS-TankCrossing

Original Thread

A rebuild of the UT3-map WAR-TankCrossing for ONS from scratch. The map is still in alpha phase but will feature some intense fights about the control of the single Center Node and the escorting of a team's tank to the enemy PowerCore.


ONS-GlobeTrotter

An NV-map that currently only exists as concept. It will be one of the very few maps that makes excessive use of the Escher Physics Mutator (and thus won't work with any bots).



This was only a small selection from the map's I've been working on, but the other's don't have that many noticeable changes or are not supposed


Contact

You can contact me in these forums:

Techcom.cz

Unrealed.info (German site)

Titan Onslaught

Omnip)o(tents

Vehicle Masters

Epic Games Forums