My program doesn't have bugs. It just develops random features.

User:OlympusMons

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Revision as of 08:04, 15 December 2008 by OlympusMons (Talk | contribs)

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Who am I

Well Im OlympusMons thats who :P Ive done a fair bit over the years regarding making games and such. Unfortunally none of it has really been completed, mainly because of a lack of organisation on my part. Ive been an active member on the unreal wiki for some time and am glad to be contributing something back now that my skills are better.
Olympus Mons


Work Ive done

Graphics / Modelling
http://www.3dmpg.com/ is based in Perth, Australia.
Mutators
MotionBlurPC
Newtators Mutator pack for UT3
Mods
UC2004
I decided to join a mod called UC2004 (http://www.UC2004.com/) which is a remake of Unreal Championship 2 for PC using the UT2004 engine. We are making alot of progress in the short amount of time I have been on the team, I am currently a coder/modeller for the mod team which is called Total Adrenaline Productions. Im really happy about this as the team is skilled and are very motivated, so it looks to be a good ride. We are however looking for coders and animators so if you like this idea and want to give us a hand drop by: UC2004 Forums
UnrealWiki Contributions
UT3
UT2004


Work Im doing

Mods
Project: Triggerman
Well the Triggerman mod I was working on has kinda been put on the back burner since I couldnt pull a decent team together, the team members I did have all but dissapeared now and my forum host went by by.
Gametypes
Attrition Gametype for UT3
Mutators
[ Mutatoes Mutator pack for UT3]


Skills

Modelling

Ive been modelling in 3dsmax since version 2.5, developed a small menu plugin called Quadmx7 which isnt publicly released. More recently this plugin has been upgraded for 3dsmax 9, now called QMX9.

Graphics

I learnt the Adobe Suite while doing a few TAFE courses, Photoshop and Illustrator are my strong points, I can use Premiere and Indesign also. Ive learnt alot more since doing these courses and am always looking to expand my skills. The Visual Arts and Technology course I did covered alot of stuff though not related directly to technology like design fundamentals, drawing foundations and design visualisation. There was some art critique involved but I really didnt like that as I prefer to do critiques on stuff where my knowledge is best, namely the interactive entertainment industry.

UnrealScript

For the last few years and I dabble in unreal scripting, Im really happy at where this is going and thanks to you guys Im 10x better than when I started. UT3 is proving to be really good for me and having started with UT2003 I think Ive come along way in that time, its good to finally get into alittle UE3 stuff. Its great to finally be able to see and use the upgrades to Unreal Script.

Conclusion

My knowledge of games and game design is quite large but theres always more to learn. Thats what really attracted me to the wiki, this is a great place for people of all skills and skill levels to come, learn and contribute. I hope to add a little to the wiki myself and as time goes by, I hope to improve on my skills as well as help others improve on thiers.
Anyways you've probably heard enough by now.
Off you go do some modding! ;)


Rants

OlympusMons/Rants
(21/04/2007) Platforms and crossing the border!
(27/10/2006) Epic, UE3, UT2007 and the future...
(11/09/2006) Total Conversion Woes

Contact Me

Forum

MonsOlympus on Beyondunreal Forums and Epic Games Forums

IRC

MonsOlympus on EnterTheGame and Quakenet

Email

(only via the Unreal Wiki's E-mail user feature)



Suggested Pages

Unreal Engine 3 Bug Reports

Updated: Bug warning, red warning block links to bugID. These could be on the page with the topic so people know what to watch for, shows description. Special Category?

UE3:Bug Reports

  • Posting structure
    • unique number (identifier) for this bug.
    • image if required
    • what is happening (specifics on what the problem is)
      • Build number (Game/Version/Patch)
      • Error message
      • Log
    • instructions on reproduction

once a bug is fixed it could be added to a fixed list or removed and details on patch which removes bug.



There are other things like the projectiles spawning from the players head, this might be considered purely graphical since the projectile would still hit at the same location if the spawn location was moved.

Im not 100% sure if UT3 bugs should be categorized or not since its debatable on what they affect, it might be best to just include them in one long list.