Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE3:UTMutator MotionBlurPC (UT3)

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Introduction[edit]

Adds motion blur to the PC version of UT3 just like the PS3 version has.

Functions[edit]

PostBeginPlay() 
Delays the setting of the motion blur until after its been turned off.
EffectTimer() 
Sets the motion blur ingame back to true.

Code[edit]

UT3 Actor >> Info >> Mutator >> UTMutator >> UTMutator_MotionBlurPC (custom)
//===================================================
//	Class: UTMutator_MotionBlurPC
//	Creation date: 13/02/2008 21:13
//	Contributors: OlympusMons(/d!b\)
//===================================================
class UTMutator_MotionBlurPC extends UTMutator;
 
function PostBeginPlay()
{
	SetTimer(1.0, false, 'EffectTimer');
}
 
function EffectTimer()
{
	local UTPlayerController	PC;
	local LocalPlayer			LocPlayer;
	local PostProcessEffect		MB;
 
	ForEach LocalPlayerControllers(class'UTPlayerController', PC)
	{
		LocPlayer=LocalPlayer(PC.Player);
		if(LocPlayer!=None)
		{
			MB = LocPlayer.PlayerPostProcess.FindPostProcessEffect('MotionBlur');
			if(MB!=None)
			{
				MB.bShowInGame = true;
			}
		}
	}
}