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UE3:UTMutator (UT3)

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UT3 Object >> Actor >> Info >> Mutator >> UTMutator
Package: 
UTGame
Direct subclasses:
UTMutator_Arena, UTMutator_SpeedFreak, UTMutator_Survival, UTMutator_SuperBerserk, UTMutator_Handicap, UTMutator_BigHead, UTMutator_FriendlyFire, UTMutator_Instagib, UTMutator_LowGrav, UTMutator_NoHoverboard, UTMutator_NoOrbs, UTMutator_NoPowerups, UTMutator_NoTranslocator, UTMutator_Slomo, UTMutator_SlowTimeKills, UTMutator_WeaponReplacement, UTMutator_WeaponsRespawn, UTMutator_Hero
Known custom subclasses:
UTMutator_MotionBlurPC (UT3), UT_MDB_GameExp (UT3)
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

bExportMenuData[edit]

Type: bool

if set, when this class is compiled, a menu entry for it will be automatically added/updated in its package.ini file (abstract classes are skipped even if this flag is set)

Default value: True

Subobjects[edit]

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: Mutator.Sprite

No new values.

Instance functions[edit]

GetNextUTMutator[edit]

function UTMutator GetNextUTMutator ()

utility to get the next UTMutator in the mutator list, for hooks that aren't in the base engine

MutatorIsAllowed[edit]

function bool MutatorIsAllowed ()

Overrides: Mutator.MutatorIsAllowed


ProcessSpeechRecognition[edit]

function ProcessSpeechRecognition (UTPlayerController Speaker, const out array<OnlineSubsystem.SpeechRecognizedWordWords)

parses the given player's recognized speech into bot orders, etc

ReplaceWith[edit]

function bool ReplaceWith (Actor Other, string aClassName)