Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTMutator_Arena (UT3)
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Properties[edit]
ArenaWeaponClassPath[edit]
Type: string
Modifiers: config
full path to class of weapon to use
Default value: "UTGame.UTWeap_ShockRifle"
Default values[edit]
Property | Value |
---|---|
GroupNames[0] | "WEAPONMOD" |
GroupNames[1] | "WEAPONRESPAWN" |
Subobjects[edit]
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: UTMutator.Sprite
No new values.
Functions[edit]
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions[edit]
CheckReplacement[edit]
Overrides: Mutator.CheckReplacement
Returns true to keep this actor
ModifyPlayer[edit]
function ModifyPlayer (Pawn Other)
Overrides: Mutator.ModifyPlayer